World Peace Game Bergen Part 1

I have so incredibly much to share from the week of playing The World Peace Game that I’m thinking it may just have to come in installments. I think I will try to break it down to three parts.

Part 1: My overall impression of what The World Peace Game is
Part 2: The beautiful people that I got to play with and how their unique minds and hearts contributed to a mind blowing experience.
Part 3: My thoughts on how the game can exist without it’s founding father.

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The Story Part 2

I’m sitting at the airport with bad internet connection – (I mean seriously! Why do they make this so hard?!)  - but I need to get this off my chest before I get to Bergen, for I know that everyday life will distract me.

So where was I?

4) After a brief coffee break came the remarkably enchanting Karl James to talk about the wonderfully simple yet difficult skill of listening. Sometimes, if you just shut up you’ll hear remarkable stories that you never thought you’d hear. And what beautiful stories he had to share. Like the extremely powerful story of a rape victim he had been talking to. An extremely powerful woman who had worked through the grusomeness of being raped when she was 14. A man had snuck in the back door of their house and raped both her and her mother. Gruesome, right? Absolutely horrendous. But my tears didn’t start flowing until he told us that when they were supposedly finished, he forgot to stop recording and they stumbled upon something heartbreaking. The woman told him that she didn’t regret the rape – she had learned to cope with it, survived and it was a large part of who she was. But then she said something completely unexpected “I do regret what it’s done to my brother” – my eyes are welling up just thinking about her minor break down then. She began to cry and talked about how her brother had become completely secluded and was much more troubled than anyone else in the family. It was heartbreaking and a story seldom told or shared, but because Mr. James was so good at listening, we were given this precious gift. I completely agree. I’ve been thinking lately that I’m very good at articulating other’s feelings when they’re sharing them with me. In fact I take pride in being able to describe what they’re going through better than they themselves can. It makes me feel like an excellent writer and gives my ego a boost. This is totally wrong of me! Of course I should give them room to find the words themselves! I’m looking forward to discovering all the magical stories I will encounter.

Please listen here – I know they will fill my ears in the next coming weeks.

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Things I’m going to

Tomorrow I’m off to Gullstikken . It’s kinda an award ceremony for the best computer games of the year, well…that’s exactly what it is actually. From what I hear, its the best place to meet the whole Norwegian games industry in one place.

So I’m looking forward to seeing who’s out there.

I’m also going to a free information meeting about Datalagringsdirektivet on Friday. It’s about the EU directive of storage of personal information. I’m still quite confused about the whole thing, and I welcome a free meeting to inform me about what its all about.

Using Game Design to "foster social change"

The World Wide Workshop, an organisation commited to using the internet for educational purposes of youth and children in developing communities, has created a wonderful site called MyGLife.org, through it’s Globaloria Project. It’s still in Beta – so I haven’t been able to test it yet – but just look at this:

MyGLife.org is comprised of an open architecture of educational, programmable websites and related wikis that offer more than 100 educational activities, simulations and tutorials to play, learn, explore and contribute new ideas online.

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Second Life Coca Cola vending machine

“Not Coca Cola but the essence of Coca Cola” – well that’s branding for you. But it’s really well thought out and has to be one of the best commercial ventures into virtual worlds I’ve seen so far. They’ve really embraced the collaboration era and that has to be admired. Clearly understanding that avatars are “thirsty for experience” – I’m impressed. I’ll be eagerly monitoring their success. Although I was rather hopeful that there would be more “set your brand free to be played with” as discussed in the Building Businesses in Virtual Worlds panel at State of Play V. This seems to be more restricted ehm…gameplay? interaction? from what I can see. But I haven’t taken the time to experiment with them myself yet – so I really shouldn’t be too critical.

Aesthetics?

Yesterday UiB hosted the “New Aesthetic Technologies Conference”, which I really would have loved to attend! Firstly because I really want to know what my (?) university department thinks about aesthetics and new media – because I’m not sure I know. Two years ago (good golly – has it been that long?) – the brilliant Rune Klevjer put together a conference called “The Aesthetics of Play” – it’s just such an excellent title, don’t you think?
Look what I found!!

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The Language thing and some heavy duty rambling on time management issues!

I woke up this morning with an intense desire to blog – so at this writing moment I’m thinking today is going to be a great day!

I think absolutely everyone in my social network has been hassled with hard questions like “How do you translate game mechanics to Norwegian?”. So many excellent suggestions, but I never seem to be satisfied. I’m not happy with the direct translation which would be spillmekanikk. I’ve been trying to write some articles for the mainstream media and at the moment half of the articles I’ve written have been published. I’m quite chuffed and proud about that. Firstly because the content isn’t always considered newsworthy and second – I’m no freakin journalist!
P1240513

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Accessibility In Virtual Worlds

BBC reports that IBM has designed a device that gives 3D sound “to create a sense of space” for the blind to be able to enter virtual worlds.

“Characters in the virtual world can have a “sonar” attached to them so that the user gets audible cues to alert them to when they are approaching, from which direction and how near they are. “

That’s just so cool!

State of Play Conference

It was fun!
The conference started off with a bang. We got to see Glenn Thomas’ “Ideal World. A Virtual Life Documentary” – which is brilliant (Glenn’s also a super dooper, charming and smart man, by the way!). He’s really managed to get the full compass of The Second Life story into it and I applaud him for it!
The panels were exciting and from vast disciplines – which I thought was great! Some of the conference delegates (220 attending) had some amazing questions to the panels, which brought some great insight and discussion. I’m not too comfortable writing in detail here, as I’m in the middle of writing other articles for a serious publication. I’m not used to all this journalism thinking and I’m not sure what’s allowed and not in duplication matters on my own personal blog. So let me tread lightly till stuff gets published.
I’ve met some truly amazing people which I hope to keep in touch with. Lots of bright and colorful minds were present and I felt so privileged to meet them. All shall be mentioned when I dwell deeper into stuff here.
I found being a ‘journalist’ quite hard, however. Finding stuff that was news worthy for ‘regular people’ was challenging, which is why we’re holding off publication till it’s all in a lovely understandable package. It’s also quite hard finding the correct Norwegian words for stuff – any Norwegian readers out there willing to have a go at ‘in-world’? It’s such a great way to pinpoint what you’re trying to describe, “they met in-world”, “in-world business transaction”, I just can’t seem to find the right Norwegian wording for it. I have also found a great appreciation for the word ‘business’ in English. I think we have about alternatives in Norwegian and I find none of the satisfactory! Speaking of which, I need to get back to work.