Something’s brewing in Norway – part 3

This is part 3 of a series where I’m trying to describe the lay of the land of game development in Norway. The more I dig the more astounded I am over the talent that exists here and some of the wonderful projects that are about to burst outta here! For more please read part 1 and part 2.

Moving east we arrive at one of the most exciting game developing companies in Norway, Rock Pocket Games. These days they’re developing the gorgeous looking Oliver and Spike – Dimension Jumpers:

Still not convinced? Here’s some more people drooling:

Unfortunately they can’t work on this full-time and have created a business model where they work with clients on advergaming, and they do so with wonderful gaming quality. They look beautiful and they’re genuinely fun to play. They’ve also created some spectacular children’s games which I hear young parents boast about all the time.

If I had any money I would be throwing it at these guys. They’re good, they’re smart and they so obviously love what they do!

Rock Pocket Games is in Tønsberg and as far as I know are the only ones working on games there, but I may be wrong – if you know of any please don’t hesitate to let me know!

I’m going to jump north and past our capital, Oslo to

Hamar

This is a very exciting little town that has a lot to boast about when it comes to game development in Norway.

Hamar is the home to Hedmark University College which offers game design courses. And out of this vibrant community has a grown a small collective of young game developing companies. It’s my impression that most of them are thesis projects which the students didn’t want to end and have created their own companies to finish what they started at school.

This is also much to the credit of Hedmark Kunnskapspark which has offered the game developers an inkubator of sorts.

Krillbrite Studio

Krillbrite is currently working on the incredibly eery Among the Sleep. I’ve had the pirvilege of playing the first 5-10 minutes at SpillExpo and it certainly managed to freak me out.

Some press:

And there’s so much more!

They’re super hot these days because they’ve launched a Kickstarter campaign. I believe they’re the second Norwegian game company that’s done so – the first one being Red Thread Games. Please consider donating some funds for them, because I can’t wait to play more of this game! Here’s their charming Kickstarter video:

Amongst the Sleep’s Kickstarter campaign

The other companies are:

These also look like they’re doing adventurous and wonderful things! I really hope to some day visit this game collective and I hope that we can create something similar in Bergen. ;)

Something’s brewing in Norway part 2

In part 1 I started introducing the game developers in Norway starting with Bergen. So far I’ve mentioned Rain (keep an eye out for them at GDC – they’ll be at the Nordic Game stand), D-Pad Studios, Henchman & Goon and Turbo Tape Games. I still have a few more I’d like to mention:

Mentalfish Mentalfish logo

This is pretty much a one-man band named Petter Sundnes. I’ve had the privilege of working with Petter on a few potential projects and I enjoy his visions and game developing skills. We’ve also worked with students together and he’s an excellent and patient teacher  while introducing Unity (I’ve even started dabbling with it). His game mechanic skills are excellent, creativity top notch and management skills are great. I hope to work more with him in the future and is my number one choice to bring along for meetings with potential new clients.

Read more about Mentalfish here.

Vostopia

Vostopia is slightly outside Bergen in beautiful Voss. Vostopia’s founding father is Bjarne Rene who has the most impressive game developing CV that I’ve seen around here. I keep describing him as a person with gravitas, by this I mean he is a man with experience and connections and we all value his opinion greatly. But he’s also a genuinely nice and fun guy who’s very willing to share and contribute to building a sustainable game developing industry in Norway. Here’s a little profile piece from our local paper, BT (again – in Norwegian): http://lisa.bt.no/btmultimedia/prosjekt/vestlendingen/#story_13

Vostopia offers avatars or avatar systems for game developers. They’re very versatile and fun and I think it’s a very smart business idea. Are you creating a game in Unity I would definitely recommend having a look. Here’s their demo reel:

As game developers do, they’re also making games. Among them the awesome Wingsuit Challenge. They’ve also currently relased Quiztopia which has quickly become my favourite iPhone game (although I always play with the sound off – the music can be rather annoying). It’s a great trivia game that you play in rounds among your friends. I’m hooked and I hope that several more of my friends will become so too – sadly only in Norwegian so far.

And too new to write too much about are: Panic Interactive, Lodecode and of course, my little venture which will get off the ground ANY MINUTE NOW, Insert Coin.

Some concluding thoughts on Bergen

Before I go on to the last Bergen company, which will also function as a segway into another district – let me just write some very few thoughts as a conclusion of what’s happening in Bergen.

I feel that the developing community in Bergen is in a very unique position. We have success stories and maturity, we have some games being released soon that have great commercial potential and at the same time we have the energy and vigour of youth from newly educated students and students – of course! I find this a unique mix where we can learn from each other and constantly inspire. In my opinion the perfect recipe for innovative and thriving developing community.

Now …

BadgerPunch Games

We only have one representative living in Bergen, Ricki Sickenger, whom I adore. Yet another game developer who has experience that he is more than willing to share. Case in point, this one hour interview with our studentradio where Ricki shares the trials and turbulations behind Darkfall: podcast link.

They’ve previously released Ubergridder and are presently working on Gravity Run which looks awesome!

The fabulous Henning Ludvigsen and Natascha Röösli are also a part of BadgerPunch which I’m going to use as a perfect segway to one of my favourite companies in Norway: Rock Pocket Games in Tønsberg, which I will leave for the start of part 3. But please make sure to meet them at GDC – they’ll be at a Unity stand somewhere.

Something’s brewing in Norway – part 1

I spent the better half of 2012 getting to know the Norwegian game development community. There’s a lot of exciting stuff happening and I thought I’d take some time off this Sunday afternoon and write a few observations, while the local game developers are slaving away at Bergen Game Jam (over 30 participants and a good handful of women – not bad – very proud girl geek heart!).

There’s over 70 companies registered in Norway that are game developers and I’m willing to wager that there’s at least as many individuals dabbling with game development in their spare time but not taken the steps towards professionalisation yet.

Norway may be a very small country but we are also spread far and wide with massive mountains inbetween. Usually what comes out of our capital, Oslo, has the main focus, but I’m wondering if those of us who are a part of one of the “districts” of Norway are also coming into our “own”. We can debate on why later.

First off let me introduce my home town:

Bergen

There’s so much excitement in the air here in Bergen. We’ve got a unique community here that is all about sharing and boosting each other’s projects. We meet once a month for beer and informal chats and it’s quickly turning into one of the highlights of my month.

At present I count 9 game developing companies in Bergen and nearby districts. I’m sure there are more, so please let me know if I’m missing something.
Rain Games
Rain is very currently adding the finishing touches to their game, Teslagrad and it looks beautiful, or as Nathan Grayson from Rock Paper Shotgun puts it:

“Titled Teslagrad, the outwardly Braid-esque (read: hand-drawn and utterly gorgeous) sidescroller deals not in time-bending, lionsheep-smacking hijinx, but instead traverses terrain by magnetizing objects and characters.”

January 17th, 2013

They’re a very passionate group of game developers and artists with a very clear vision of the worlds they are creating. They’re very dedicated to their craft and the results are obviously gorgeous. Here’s a clip of gameplay:

 

It should be finished and ready for release March/April 2013 – so look out for it!

Other media mentions of Teslagrad:

Indie Statik

Gamereactor (Norwegian)
Bergens Tidene (Norwegian)

D-Pad Studios

For the fans, of which there are many, it seems that D-Pad has been working forever on their beautiful game Owlboy. I have no idea when they’re thinking of releasing but we’re all looking forward to it and judging from all the wonderful press they’ve been getting it will surely be a huge success. And it truly is gorgeous:

I’m also in complete awe of the adorable Vikings on Trampolines which is also a D-Pad title. Definitely a group of developers that have come far and I imagine will rocket towards some gaming paradise as soon as their games are released. They’re incredibly talented and genuinely nice guys always looking to give back to indie game community in Norway, which I find admirable.

Recent (because there’s so much) media:

Rock Paper Shotgun

Kotaku

Henchman & Goon

Every now and again I’m lucky to catch a glimpse of what Henchman & Goon are working on and it literally always takes my breathe away. They were born as a company August 2012 but have worked together for a while through studies and other projects. Their team consists of 9 (or more) talented people with amazing attention to detail.

They’re managed by the brilliant concept artist, Yngvill Hopen, who also blogs about at least one of her many projects. I have very high hopes for this young group and I can’t wait to see what their creative juices will be contributing to game development from Bergen.

Turbo Tape Games

This merry group of gentlemen and lady are the most established and successful game developers in Bergen. I’ve already blogged about the release of their game Naval War, here. Since then they’ve hired Marie Møller (whom I had the priviledge of meeting for the Press Play art exhibit) as a project manager – which I’m certain will prove to be their smartest move yet!

Naval War is proving to be a success and Turbo Tape are working on several new and exciting projects. Among them is the cycling game, Velocipede. It seems to me that Turbo Tape have found the right company balance on projects and cooperations with local media companies, such as TV2. They have a maturing business savvy which we’re all thankful to learn from. I’m very much looking forward to seeing where they are in 5 years!

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And there’s more to come! I’m not even finished with Bergen yet! Exciting stuff!

Linn – an agent for game developers?

This is the one that I am most unclear about, but it’s so closely related to part 1 of my next adventures - so I’ll let you into my foggy thoughts on the subject.

Image

From Walter and Marianne’s wonderful house!

I want to establish myself as some form of agent for game developers. I want to help them find the best publishing and distribution platforms for their games and I want to help them with professional PR and advertisement.

I’m very strongly influenced by Bandello and UKIE, and I hope to learn more from them.

I think game publishing and distribution is coming into a very good era, but I also think that it’s a growing into a challenging landscape to coordinate in. I want to be the woman who guides these game designers on to the paths that are right for them.

I have a lot to learn and the last couple of months have been good research for me. I’ve been using the gaming event that I’m organising with Spillmakerlauget as a base for this research, which is also why I gush so when I write about them, for they’ve been very open and welcoming. It’s been a great way for me to learn more about the game development community in Norway and what their needs are. Where’s the gap and can I fill it? I most definitely can (when did I become so arrogant?) and I see there’s a lot of potential for me to start a good business. There are some pretty amazing games in production and I sincerely want them to do well.

I’ve been wanting to get into the computer game industry for a while now, I just didn’t know how. But I truly believe that this is something I could do well.

So this is where I’m at right now:

  • I’m setting up meetings and introductions
  • I’m writing a business plan
  • I’m trying to think of a good name – but struggling. Suggestions are very welcome!
  • And I’m reading wonderful blogs such as Games Brief to get a grip on the industry
  • I’m making my own map of what publishing and distribution looks like today in the computer game industry
  • Strongly considering bankrupting myself by going to GDC Europe to start establishing the relationships I need. Are you going?

I’m sure that this will be a forum where I brainstorm more openly about how to do this. Cause I’ll be honest with you – I’m kinda scared about this whole “found my vocation in life” thing. I have days of feeling very alone and vulnerable. But then I have a meeting or a phone call with a non-believer of the industry and I find myself doing well and sounding pretty convincing (yes – I surprise myself!).  I soooo hope that it is not an illusion and that I can make this work.

Naval War: Arctic Circle

I’ve been looking forward to this game being released for a long time. And I therefore have to give a little personal rant before talking about the game:

I’m a huge fan of Turbo Tape Games. They’ve done so much excellent work in bringing the computer games industry into the spotlight in Norway and doing an excellent job in preaching the value of the industry. These guys have opened so many doors and broken down so many barriers for the future of game development in Norway – I hope that we can do it justice. I remember meeting Fredrik Sundt Breien (Managing Director) at a First Tuesday event about games (OMG! 7 years ago!). He has the charisma and enthusiasm to charm any audience into believing that games are worth investing in – which he’s done! And continues to do so as he’s speaking at (Bergen’s new innovators and The Nordic Media Festival). In many ways I guess I’m kinda jealous, cause I’d like to do the exact same thing some day.

I met the technical director, Jan Haugland, at the Industrial Gaming conference, which was also one of my first presentations of Machinima hungover – thankfully come a long way since then! We had an indept conversation about game mechanics and the genious of Tetris, the details elude me, but I remember the happy feeling of meeting a good friend that day.

As for the rest of the gang – we still haven’t reached the threshold where hugs are a natural greeting. 

So when Turbo Tape Games was established, it was only natural for me to invite myself and the cHixOrs (pre Spillpikene) to visit the headquarters at Pixel Park. My what a long way they’ve come! I remember spending a good hour in their cramped office and still having absolutely no clue what Naval War was about. All I saw was a lot of code I did not understand and a lot of indication that this game was going to be just a tad too complicated for my taste.

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But as you may have understood from the long personal rant and reminiscing – I adore them and on launch day of Naval War: Arctic Circle – I wanted to stop by and wish them good luck. I incidently had a meeting next door and thought I’d stop by with the gift of coffee and wish them good luck. They were surprisingly calm and relaxed and I felt like such a fan girl being so enthused and excited for them.

And then … I was allowed to try the game and I was scared.

Continue reading »

Spillpikene and I are collecting used games for youths with cancer

A while back I read about this gorgeous room that was built at my local hospital. It’s a room for youths fighting cancer (plea

se note that they categorise youths as those aged between 15 and 35 – this pleased me so) to hang out and escape their everyday ordeals.

So for those who don’t know, I’m also blogging at another site in Norwegian called Spillpikene. I’ve blogged about them here before - but we didn’t start blogging together until spring 2009. Well – I say blogging – but I have to admit that I’ve been a slowpokey there as well, the girls have been good at keeping it alive.

Anyhow – I decided that it would be cool if Spillpikene and I started a drive to collect used games that have meant a lot to people in times of turmoil. Let’s face it – games help us escape – and by golly life needs escaping at times! And some games have helped us through hard ordeals and I wanted people to donate a game that helped them through a hard time. Of course loads of people thought this was a brilliant idea – but I have yet to receive a single one.

Why yes – I’m extremely disappointed. Spillpikene and I have, however, donated Playstation 2, Buzz handsets, 2 Buzz games and some more. Electronic Arts has also given a generous donation and Nintendo has donated a Wii. So it’s not all bad – I’m just wanting more!

So please – if you have a used game to help someone going through a hellish fight – send it to:

Linn Søvig
Aad Gjellesgate 12
5036 Bergen
Norway

Board games are definitely welcome as well!  And please do remember that we’re in Europe and under the zone 2 restrictions!

Games seminar

Or symposium (do I need a phd-degree to understand the differences between them?).

Floating Points 6. Games of Culture | Art of Games

Is a symposium, film screening and workshop in Boston, Massachusetts on the 20th and 21st of March.

They’re livestreaming the event and I hope that will include the workshop because Friedrich Kirschner is having a workshop entitle “Introduction to Machinima” – which I would love to witness.

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Aesthetics?

Yesterday UiB hosted the “New Aesthetic Technologies Conference”, which I really would have loved to attend! Firstly because I really want to know what my (?) university department thinks about aesthetics and new media – because I’m not sure I know. Two years ago (good golly – has it been that long?) – the brilliant Rune Klevjer put together a conference called “The Aesthetics of Play” – it’s just such an excellent title, don’t you think?
Look what I found!!

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I, journalist

Huh…exactly one week from today I’ll be prancing around the Marina Mandarin Singapore with a press badge! Yup – that’s right! I’ve actually been commissioned to write about the State of Play conference! So apparently, dreams really do come true!

It’s very bizarre being all proffessional. I’m so used to waving my arms franticly in the air only to be ignored and disappointed again and again, which then is followed by a lot of bitching and complaining about how negative and stupid the Norwegian industry is. Now, I’ve actually managed to get an audience which I have to admit has got me a tiny little bit freaked. It’s just so much more easier and comfortable sitting in the backseat complaining, than actually well…doing something constructive. So now that I have the attention, what is it really I want to say? Why exactly have I been franticly waving my hands in the air for attention?

Continue reading »

Win a Wii


The Norwegian Oil Industry Association has a website to encourage education within the oil and gas industry - and they’ve got a competition to win a Wii!!!
Roughly translated:

The new Nintendo console is very reminiscent of tools the oil industry has used for several yars. When geologists use their advanced 3D programs and virtual room to look for oil and gas – it’s just as first rate as any computer game design.

It’s only for those between 13 and 25 that can enter, though – so I’m out.