Machinima Night III program part 1

Phew – took some time, ey?

So the whole point with organising these Machinima evenings is to create a space for people to relax, share a beer and be introduced to what’s going on in the world of Machinima. There’s people who know what we’re on about and there’s people who are just fascinated by the medium and of course, those who are interested in New Media. I try to give an overview of what machinima is, but the more I learn about it – the more I realise that I’m just barely scratching the surface. So this year I decided to toss out objectivity and completely focus on what I wanted to focus on. I completely choked up, though. Suddenly I realised I had a microphone in my hand and people were listening to what I had to say – I haven’t talked publicly in a long long time! Definitely needed the practice. Luckily I’ve been giving a few lectures and presentations with work lately – so I’m starting to get it down again. So anyways – I’m going to squeeze in what I meant to say inbetween talking about the program of the evening. If you don’t recognise some of it – this is why.
So nuff said!
Machinima stands for machine + cinema + animation. If you think it doesn’t add up with the spelling, blame Hugh Hancock who created http://www.machinima.com. There’s also a story about a pub, a few beers and a cocktail napkin. But in essence it’s machinima stands for machine + cinema + animation. It was the intention to focus the evening on the “machine”-part. What fascinates me with machinima is how the artists are communicating with a machine or an artificial intelligence to create their own narrative or story. The machine I’m talking about is the computer game where the film is made. If a machinima film is made in World of Warcraft, the artist will have to communicate with the game and understand the game mechanics in order to tell their story.

New Machinima Night at Landmark

Yup! We’ll be going at it again. I was so pleased with the turn-out last year and I hope it will be just as succesful this year!

On the 13th of November, Tracy Harwood, the manager of the European Machinima Festival 2007 will be visiting us here in Bergen to talk about machinima. There’s still some organising left. But she definitely is coming and we’re really pleased about that! It will be great to have an expert to listen to!

There will of course be viewings of films. If anyone has anything new they want to show – please let me know!

Anyways…November 13th! We look forward to seeing you there!

I’ve been so back and forth about how to organise this event that I’ve completely lost track! Time to bunker down, I think. I was fiddling with the idea of creating a work shop type event – but I think I’ve let that idea go into the “when I have the energy to be overly ambitious” file.

I leave you now with some documentary footage of the machinamite! Enjoy!

Alice

Some day I will reveal my Alice in Wonderland fascination here – but for now I give you this spectacular machinima by Jovial Productions. I mean – by golly! It’s made with The Sims – how? – I honestly don’t understand it! I’ve always liked Marilyn Manson’s version of Sweet Dreams, as well – so this was just a win win for me! I love it!

Being recognised by a stranger

So extremely weird standing at the bus stop freezing my butt off in the frost of the morning at 7 am and have somebody come up to me and ask “You work for BTV right?” – “Uhm – no.” “But I’m sure I saw you there” – “Well, I was interviewed on that show MM a few weeks back”. And then…well…all interest was lost. A disappointed “oh yeah” and then off they went again. The word ‘machinima’ wasn’t uttered once. And it seems working for a tv station is much more rock starish than being a guest. So what’s the point of being recognised if my message never came across?! At least the stranger could have remember games and film! Utterly disappointed!

48 Hour Film Project comes to Second Life


This is great! The 48 Hour Film Project is launched in Second Life January 11, 2008. I’ve gotta admit that I’m kinda tempted to try it myself – although I’m not at all familiar with Second Life – gorr – think it’s been 6 months since I was there actually! But this is the kinda stuff that makes Second Life fun and brilliant!

I’ve already started picking out Second Life machinima I want to show on yet another machinima night. They are just so freakin’ good! But last time – I wanted to keep Second Life out of the equation because they don’t really represent the same kind of gameplay as expression I was shooting for last time. The Second Life machinima scene is just in a league of their own! There’s so much great stuff being created there! I look forward to at least see the entries here!

via Millions of Us