To rescue the princess or not to rescue the princess.
Putting my hurt female “What a stereotype!” feelings aside and thinking this is actually pretty cute.
Tag Archives: narrative
Games as Art Discussion
Oooh! Almost forgot!!! The Ludologist reports:
“Join us on Wednesday, November 1st for a chat with on the subject of games and art with Henry Jenkins, Jesper Juul, Marc LeBlanc, and Eric Zimmerman.
…
Are games art? If not, why not? And if so, why? Is thinking of games as art useful or actually a hindrance for game developers? If games are art, what should our aspirations for the form be?”
Network: irc.freenode.net
Channel: #gamesandart
Time: 6 PM PST, 9PM EST, 2 AM GMT
There’s a link on how to get on the IRC (which I honestly don’t even know what is yet).
Doubtful that I’ll be awake – but you might! Great minds talking about an interesting subject!
Bully
You can’t really surf through the web, like I do, and not have heard of Rockstar’s new Bully! I’m certain most households are aware of it’s existence and that it’s coming out October 17th. There have been protests and court cases. All of these, include Jack Thompson, ofcourse! I mean…how irresponsible to come with comments like “Columbine Simulator” – that’s just tearing up wounds and fears that should be left to heal.
I haven’t played it yet, but I really can’t wait! And after watching the trailer, bellow, I can’t help thinking that this game is really a social commentary! An investigation into school politics from the kids perspective, if you will! But ofcourse I may be wrong! I just seems to me that the game is trying to mediate something, actually using game as media! Oh how I love that!
Silence Variations
Yay! Finally!!! The Silence Variations is now available for download!!!
I suppose we were all stunned in August, 2004 – when some thieves manage to just casually steal Munch‘s famous ‘Scream‘ and ‘Madonna’ paintings. And when I say casually – I mean just taking the darn things off the wall and running out of there!
So Overdog Games designed this magnificent game for Bergen Kunsthall‘s Game On exhibition last year.
“Silence plays out endless variations on this theme, as a two-player computer game installation: Wave your guns, find the paintings, and get the hell out. If nobody gets hurt, all is well. It’s the classic heist story, but with a twist: There is no flaky partner, no smart-ass heroes, and no wise-cracking cops. Too simple? Well, this time that’s the tune.”
The paintings have finally been retrieved! And the game is finally available for download! Yay!
And they warm my little ol’ heart when they also release the code under a Creative Commons license!! Bless them!!!
I want more, more and MORE!!! Bogost has also picked up on it! Yay!!!
EA – Angel or Devil!!
I absolutely adore Chris Bateman (but then again what games blogger don’t I, adore?)!! Lately he’s sorta been combining game and blog, which I think is really interesting!
Latest is a game to see whether EA is good or bad! We, as readers, are urged to contribute our thoughts on EA with points towards ‘angel’ and ‘devil’! Very interesting!
I’m still trying to gather my thoughts on the subject! But it will definitely be in the back of my mind as I sit here at uni on a Saturday night trying to focus on producing good work and trying to surpass my self doubts!
If you have any thoughts on the subject I hereby urge you to contribute!!
Maretind (working title)
Nina Svane-Mikkelsen is a Ph.D. fellow (umh…I still get confused by university titles, so…) at my department (Information Science and Media Studies) and is working on a project entitled: Affinity and Battlefield. New media and museum communication – Communication design under imperative of database. Artistic intervention as a narrative grip.
They’re working on a computer game which is for the time being called, Maretind.
The research project represent a vast collection of data to the inspiration of the game plot. As one of the maritime researchers put it: ”Our data collection have ranged from oceanographic and acoustics, to various studies on organisms that range in size from microscopic plankton to large whales. Dephts ranged from the surface to 3000 meters and extended from the cold-water environment south of Iceland to the tropic environment north of the Azores.” (mar-eco cruise journal 1. july, http://www.mar-eco.no/)
Good games combine a number of complex elements such as situations, where decisions must be made, challenging goals and a satifying feedback. Without these basic elements a game will easily become boring. The result must be that the way the gamers interact with the game, the game process, is parallel with what the game is about. (almost-quotes from “Learning to play to learn” by Nick Fortugno and Eric Zimmerman, Learning Lab Newsletter)”
I’m so pleased that this is going on at my department! And oh what fun it would be to be a part of it!!! Anyways….they’re still at the starting line and I just wanted to wish them good luck! I just love the combo of museum, art, information communication and learning through gameplay!!