This is pretty much a one-man band named Petter Sundnes. I’ve had the privilege of working with Petter on a few potential projects and I enjoy his visions and game developing skills. We’ve also worked with students together and he’s an excellent and patient teacher while introducing Unity (I’ve even started dabbling with it). His game mechanic skills are excellent, creativity top notch and management skills are great. I hope to work more with him in the future and is my number one choice to bring along for meetings with potential new clients.
Vostopia is slightly outside Bergen in beautiful Voss. Vostopia’s founding father is Bjarne Rene who has the most impressive game developing CV that I’ve seen around here. I keep describing him as a person with gravitas, by this I mean he is a man with experience and connections and we all value his opinion greatly. But he’s also a genuinely nice and fun guy who’s very willing to share and contribute to building a sustainable game developing industry in Norway. Here’s a little profile piece from our local paper, BT (again – in Norwegian): http://lisa.bt.no/btmultimedia/prosjekt/vestlendingen/#story_13
Vostopia offers avatars or avatar systems for game developers. They’re very versatile and fun and I think it’s a very smart business idea. Are you creating a game in Unity I would definitely recommend having a look. Here’s their demo reel:
My wonderfully talented friend, Tini Malitius, sendt me this very inspirational talk by Tina Roth Eisenberg (Swiss Miss): The Power of Side Projects and Eccentric Aunts. I would also add that it’s also about the power of community and how important it is to surround yourself with smart people. Not to mention the acknowledgement that haters are gonna hate! It’s a very personal talk as she bases it on what she wants to teach her kids. It gave me the boost and inspiration that I needed, hope it does the same for you!
I really enjoyed reading (via Raph Koster) Scott Hartsman’s “Beta Community Guidelines”. It was originally written for the Everquest II Beta in 2004 – but I think a lot is relevant now as well. In fact, I don’t think these rules apply just to MMORPGs – I think any online community would be smart in developing the same…I’m more inclined to use a word such as ethics and morals, than guidelines, but ok.
Deadlines are truely a wonderful thing! Because otherwise I’m certain nothing would ever get published! I’ve currently got 4 chapters up and running on the screen because I’ve figured out that’s the best way for me to work, it helps me see the flow of my arguments – and it also messes things up all the freakin time! I’m so sick and tired of second guessing all my statements – I just wanna get this over with already, so I can move on! But sometimes I just have to face the fact that I’ve overlooked some crucial, fundamental and important facts! It’s devastating finding these things so late in the process that tears seem to flow constantly (so glad I’m a woman) and I’m amazed I still have hair on my head as pulling them seems to satisfy my bursts of anger! Reasonable arguments like I shouldn’t care so much and I should stop overthinking things just refuses to hit home with me! Argh! So…after revealing my psychological and personal breakdown let me present you with my current dilemma!