Community Guidelines

I really enjoyed reading (via Raph Koster) Scott Hartsman’s “Beta Community Guidelines”. It was originally written for the Everquest II Beta in 2004 – but I think a lot is relevant now as well. In fact, I don’t think these rules apply just to MMORPGs – I think any online community would be smart in developing the same…I’m more inclined to use a word such as ethics and morals, than guidelines, but ok.

Spore…sigh!

This game is just starting to sound more and more fabulous!! I’ve just listened to a podcast from the GDC 06 of Caryl Shaw’s (Producer, Maxis) talk about “Building Community Around Pollinated Content in Spore” and I’m in complete awe! I almost feel guilty for criticising The Sims Online, but I’m sure anyone would agree with me there. And I almost think they’re kind for keeping the game going as I’m sure there are only a couple of thousand players (huh…need to check up on that) since those that still are there are still passionate about it.

Keywords for the talk: technology, content, community; generative content; small file sizes; “bragging rights”, flickr inspired tagging; stories behind the objects; massively solo player game

I’m truely pumped!!

Also check out Will Wright’s talk with BBC Technology about “User-generated future of gaming”. At one point they actually talk about letting avatars roam through different gaming spaces – interesting!!