Age of Conan delayed – again

According to Dagens It (ofcourse!) Funcom’s Age of Conan is delayed, yet again to May 20th.

I worry that they’re gun shy after the problems endured after the Anarchy Online release – but then again – maybe perfection upon release is the way to go. They’ve learned from their mistakes – but then again, I don’t think perfection is completely possible before release. Is it?

While waiting, though, Massively did a great in-depth interview with Jørgen Tharaldsen (I can’t believe he’s not in Wikipedia – I’ll have to sort that out in a sec)before Christmas, which is worth a look at. They go into the politics of rating, which I found really interesting! Akela Talamasca also shot this gameplay footage:

exploration_CD.mov

Using Game Design to "foster social change"

The World Wide Workshop, an organisation commited to using the internet for educational purposes of youth and children in developing communities, has created a wonderful site called MyGLife.org, through it’s Globaloria Project. It’s still in Beta – so I haven’t been able to test it yet – but just look at this:

MyGLife.org is comprised of an open architecture of educational, programmable websites and related wikis that offer more than 100 educational activities, simulations and tutorials to play, learn, explore and contribute new ideas online.

Continue reading

I, journalist, again – in Oslo

Well – by golly. I’m off to Oslo to work as a journalist for five months. Dagens It, were kind enough to offer me the position – and I instantly jumped at it! Just think of all the stuff I’m gonna learn! I’m quite pannicked about writing quickly in Norwegian for such a serious business oriented news organisation and I’m foreseeing a bunch of stress right away. But I think it’ll be worth it! There’s so much I want to learn about the IT industry in Norway, in particular the game development community – I’m hoping that what interests me, will be in unison with the paper.
It’s all happening rather fast, however – so I feel like I’m stuck in some “We’re not in Kansas anymore” whirlwind. I’m starting by covering a conference here at home, Digitale Hverdag where there’s gonna be a lot of stuff on robots, which I’m all giddy about. Don’t know why, I never really cared about robots that much – but now I do. They’ll be talking about robots in the workforce which I think is quite interesting. I may have been asleep the last few years, but I haven’t really heard that much ado about robots since the 80s (yes – I was VERY young then). It’s my impression that it all became rather dystopic – robots taking away jobs a.s.o. So does this mean that we’re warming to robots more? Have we entered an age of positive technology? I suppose we have, really – which I guess I’ve known – so why am I suprised that robots in the workforce have become a positive force of discussion?

Gamers connecting through common interests – the new market?

According to Red Herring, game developer start-up, Outspark (site unavailable at writing moment) has managed to secure $11 million in funding from Tencent (a Chinese internet service company who’s mission is “to use Internet-related technologies for the betterment of human life”), Altos Ventures (Silicon Valley venture capital firm) and DCM (another venture capital firm in Silicon Valley).
Apparently they’re combining web 2.0 applications with casual games and focusing on revenue from the sales of virtual items – such as avatar clothing a.s.o. To me it all sounds very Habbo Hotel’ish, but why wouldn’t new gaming companies focus on the Habbo model?
It seems they’re using independently developed games and using them within they’re community. As Justin Moresco writes:

“And with an office in Seoul, Korea, Outspark hopes to tap into the
much-lauded game developer pool in the country. Both its current games, Fiesta
and Secret of the Solstic, are licensed from Korean developers.
Altos Venture general partner Han Kim said Outspark will continue to source games from Korea and then “localize” them for the North American market.”

I’m intrigued by the sourcing of gamedevelopers and the localizing efforts.
They’ve already registered one million users in the course of five months, which seems cautiously promising. I’m intrigued.
Venture Beat writes:

“Users get a single ID and use the same currency across all of Outspark’s games,
so they don’t need to sign up multiple times for the same services. The idea is
to encourage Outspark users to connect through common interests, not just
through the games they play together.”

P.S. – practicing writing articles in a hectic work day and publishing quickly – for reasons I’ll come back to soon. This was read about and reported in the course of 1 hour – constantly interrupted by other things. Me thinks me needs more practice – he he!