I’m not a big fan of the notion that machinima will replace the art of animation. Machinima is something completely different, in my opinion. Like Henry Lowood says:
“It is important to recall that the origins of machinima lie not in content production, but in gameplay” (Lowood, 2006 in Video Games and Art)
It is something that has evolved from high-performance gameplay to brilliant meaningful content, but the essence is still gameplay. The ability to master a game so well that you can bend it and form it into your own mold of content, your own story, your own expression.
Dr. Lowood again:
“Depicting machinima as high-performance play stems from its emergence from inter-relationships of play, spectatorship, technical virtuosity and storytelling in computer games. Each of these factors played a role in defining the practices of machinima as practices of game performance.”(Lowood, 2006, Video Games and Art)
So how should we go about deconstructed machinima, finding it’s meaning, it’s aura – it’s true art?
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