The art of McGee

American McGee’s in Shanghai developing Grimm with his company, Spicy Horse Games. And lucky for the world I live in, McGee’s a blogger! He was quiet there for a while – but he’s now frequently sharing his brilliant creations with us, his fans. One clue as to why I like McGee’s work is to be found on his ‘about’ page:
His stated mission is

“to create a unified production method for story telling across the interactive and film industries” and of himself, he says, “I want to be the next Walt Disney, only a little more wicked.”

It’s just so gutsy, ballsy and well…I’d say a realistic goal with such a creative mind as his. I like to think of him as one of the best storytellers in game art, so I think he’s well on his way to achieving this status. I’m a big fan, although, I actually haven’t played Bad Day LA yet. Like, Alice – I didn’t think it was quality McGee stuff – but it seems it might just be. OooOOoo – looking forward to having my account filled up again after a really expensive Christmas!
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Being recognised by a stranger

So extremely weird standing at the bus stop freezing my butt off in the frost of the morning at 7 am and have somebody come up to me and ask “You work for BTV right?” – “Uhm – no.” “But I’m sure I saw you there” – “Well, I was interviewed on that show MM a few weeks back”. And then…well…all interest was lost. A disappointed “oh yeah” and then off they went again. The word ‘machinima’ wasn’t uttered once. And it seems working for a tv station is much more rock starish than being a guest. So what’s the point of being recognised if my message never came across?! At least the stranger could have remember games and film! Utterly disappointed!

Things to do when I get home from work

  • Snoop in the e-grapevine as to what on earth is going on at Linden Labs. Corey Ondrejka leaves? Because of differences with Philip Rosedale? – oh my oh my! I feel like my juicy gossipy needs are bursting! It’s funny – but I wonder if we all have a favorite of the two? I hadn’t thought about it before now, but they’re not very similar are they? And, well, I can’t lie, I definitely have a favorite – do you? And what does this mean for Second Life? A Second Life without Cory? It just seems wrong somehow – but then again, who am I to have an opinion – I’m hardly ever there!
  • Continue reading

Digital Culture, Play and Identity – a WoW Reader


Keep a look out for Jill Walker Rettberg and Hilde Corneliussen‘s Digital Culture, Play and Identity. A World of Warcraft Reader which is now available for pre-order at amazon. The table of contents looks snazy, tasty and delicious. It’s a book I’ll definitely be reading no matter what I’m doing in my life at point of release. I can’t tell you what a thrill it is to have two women like Hilde and Jill at the university. I keep kicking myself, though, for staying the media studies path instead of joining the Humanities. Oh well – such is life. Either way, they’ve been such an inspirational source for me the last couple of years – and I’ve never even had them as a lecturer for any class! Jill’s publications can be found here and Hilde’s here. Seriously, though, whenever I was going mad with the complications of thinking about virtuality, their writings always made me see a light at the end of the tunnel. This promises to be an excellent book. Contributers include: Scott Rettberg, Lisbeth Klastrup, T.L. Taylor, Ragnhild Tronstad, Tanya Krzywinska, Espen Aarseth – and more!

48 Hour Film Project comes to Second Life


This is great! The 48 Hour Film Project is launched in Second Life January 11, 2008. I’ve gotta admit that I’m kinda tempted to try it myself – although I’m not at all familiar with Second Life – gorr – think it’s been 6 months since I was there actually! But this is the kinda stuff that makes Second Life fun and brilliant!

I’ve already started picking out Second Life machinima I want to show on yet another machinima night. They are just so freakin’ good! But last time – I wanted to keep Second Life out of the equation because they don’t really represent the same kind of gameplay as expression I was shooting for last time. The Second Life machinima scene is just in a league of their own! There’s so much great stuff being created there! I look forward to at least see the entries here!

via Millions of Us

Media Coverage


Marianne Westerlund wrote a great piece for Bergens Tidende, the Thursday paper – unfortunately I can’t find it anywhere online – which is a real bummer really. I asked most of the people who had showed up if they’d read it, but most shook their head and told me they never read the paper version anymore. Well – there’s some food for thought! But she wrote a great article where she had interviewed quite a few machinima artists about their art, which was just really really interesting. There’s also an interview with me – hehe – it was weird seeing the words “Says Linn Søvig while shaking her head”. But really cool as well – she’s a great journalist and I hope to read much much more of her stuff in the future!

Continue reading

2 Films that didn’t make it

We never really had the opportunity to run through the whole program before the machinima night (my fault because I have to work during the day) – so I spontaneously cut 2 films from the program.

I already knew that we had too many films and that I would have to limit my time on the microphone. I wanted the films to speak for themselves – but then again – I have so much to say about these films. But in the end I was glad – because it turns out that I still get nervous with a microphone and specially when the room is filled with sceptics and people I admire so incredibly much. But I’ll get into that more later.

There was just too much, so I had to cut

Tristan Pope’s ‘Not Just Another Love Story’

Part 1

This one hurt me the most. Because I was talking to some folks after who started discussing why there weren’t any political machinima – and this was my example of that – but oh well! Another time.