Nina Svane-Mikkelsen is a Ph.D. fellow (umh…I still get confused by university titles, so…) at my department (Information Science and Media Studies) and is working on a project entitled: Affinity and Battlefield. New media and museum communication – Communication design under imperative of database. Artistic intervention as a narrative grip.
They’re working on a computer game which is for the time being called, Maretind.
The research project represent a vast collection of data to the inspiration of the game plot. As one of the maritime researchers put it: ”Our data collection have ranged from oceanographic and acoustics, to various studies on organisms that range in size from microscopic plankton to large whales. Dephts ranged from the surface to 3000 meters and extended from the cold-water environment south of Iceland to the tropic environment north of the Azores.” (mar-eco cruise journal 1. july, http://www.mar-eco.no/)
Good games combine a number of complex elements such as situations, where decisions must be made, challenging goals and a satifying feedback. Without these basic elements a game will easily become boring. The result must be that the way the gamers interact with the game, the game process, is parallel with what the game is about. (almost-quotes from “Learning to play to learn” by Nick Fortugno and Eric Zimmerman, Learning Lab Newsletter)”
I’m so pleased that this is going on at my department! And oh what fun it would be to be a part of it!!! Anyways….they’re still at the starting line and I just wanted to wish them good luck! I just love the combo of museum, art, information communication and learning through gameplay!!