Aesthetics?

Yesterday UiB hosted the “New Aesthetic Technologies Conference”, which I really would have loved to attend! Firstly because I really want to know what my (?) university department thinks about aesthetics and new media – because I’m not sure I know. Two years ago (good golly – has it been that long?) – the brilliant Rune Klevjer put together a conference called “The Aesthetics of Play” – it’s just such an excellent title, don’t you think?
Look what I found!!

Continue reading

Advertisements

Maretind (working title)

Nina Svane-Mikkelsen is a Ph.D. fellow (umh…I still get confused by university titles, so…) at my department (Information Science and Media Studies) and is working on a project entitled: Affinity and Battlefield. New media and museum communication – Communication design under imperative of database. Artistic intervention as a narrative grip.
They’re working on a computer game which is for the time being called, Maretind.

“A short description of the overall goal.
The goal is to develop a digital game that integrate knowledge regarding the MAR-ECO research project and key issues and findings of this maritime research in order to reach, engage and inspire children on the subject through game play.

The research project represent a vast collection of data to the inspiration of the game plot. As one of the maritime researchers put it: ”Our data collection have ranged from oceanographic and acoustics, to various studies on organisms that range in size from microscopic plankton to large whales. Dephts ranged from the surface to 3000 meters and extended from the cold-water environment south of Iceland to the tropic environment north of the Azores.” (mar-eco cruise journal 1. july, http://www.mar-eco.no/)

Good games combine a number of complex elements such as situations, where decisions must be made, challenging goals and a satifying feedback. Without these basic elements a game will easily become boring. The result must be that the way the gamers interact with the game, the game process, is parallel with what the game is about. (almost-quotes from “Learning to play to learn” by Nick Fortugno and Eric Zimmerman, Learning Lab Newsletter)”

I’m so pleased that this is going on at my department! And oh what fun it would be to be a part of it!!! Anyways….they’re still at the starting line and I just wanted to wish them good luck! I just love the combo of museum, art, information communication and learning through gameplay!!

Ph.D. course: Technology and the Public Sphere

Some of my favourite professors(?) at my department are running a Ph.D. course on Technology and the Public Sphere.

“The relationship between media technologies and the public sphere is increasingly important. We will explore it theoretically and empirically during four days of intense academic activity”

They’re focusing on John Dewey, Marshall McLuhan and everyone’s beloved Jürgen Habermas and “a range of articles from contemporary writers will also be discussed, among them James Carey, Chantal Mouffe and Graham Murdock.

And my personal joy: Brian Winston and Andrew Feenberg are coming!!!

It looks great! And I really wish that I could participate – huh…would be kinda cool to try, actually! Who do I have to persuade, I wonder?

Anyways! I really recommend it! So if you’re looking for an intense Ph.d. course – go for it!