"Videogame criticism should explore what a game has to say about the condition of being human"


The words are from a Videoludica interview of the amazing Ian Bogost, author of ‘Unit Operations’.
I’ve been a fan of Mr. Bogost and Water Cooler Games ever since I was introduced to game studies and I truely can’t wait to read this! I mean, you just know it’s gonna be great when you read such truely inspirational words like:
“Unit operations are expressive techniques that build meaning out of configurations of encapsulated parts, or ‘units’. In computing, unit operational expression is akin to procedurality. In games, we usually call them rules. But I wanted a more general concept for discrete, interlocking units of meaning. The book is fundamentally about comparative criticism, and unit operations is my attempt at a concept that allows critics to read literature, film, games, art, and other media as processes.”
I am sooo jealous of students coming into computer games studies now! There’s just so much exciting going on – it’s going to be such an adventure looking at the different ways of looking at games and their true meaning (if there is one – he he!). And I’m kinda hoping that several different academic disciplines at the university will be looking at games.

Found the interview through information guru Tony Walsh – thanks yet again!

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2 thoughts on “"Videogame criticism should explore what a game has to say about the condition of being human"

  1. This is so Mark Bernstein…He has been nagging us for years about what games can tell us about the human condition, and now Ian is saying he is right?

  2. Well…I suppose so!! That’s how I’m understanding it, at least!! But it’s a bold statement, so I’m really looking forward to reading it!!

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