"To me the proof of success was that the fans didn’t hunt me down and kill me"

Words uttered by Louis Castle on the success of Blade Runner at the E3 Workshop: The Inner Game: What Goes Into The Industry’s Best-Selling Titles.
He apparently considered being true to the story as a success – I thought that was quite charming! It seems failures have a lot to do about lack of sales. Tetsuya Mizuguchi listed Rez as a failure because of the lack of sales success: “I love Rez! I spent a lot of time and energy to creat it, but commercially it failed. Marketing said they couldn’t find any words to describe the game. ‘Is it a shooter? Is it a music game?’ So it was like a wall going up. I felt miserable…I still want to break this wall!” – yeah!! Go for it!! It’s a shame that a game doesn’t do well on the commercial market because the marketing staff are having a hard time defining what the game is! That definitely is a pathetic and useless wall!!

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