(Pictures shamefully stolen from Lær Kidsene Koding)
Last summer I was at Edinburgh Interactive and was for the first time introduced to the wonderful organisation Coder Dojo, which is a program or space for young people eager to learn about programming and technology. Bill Liao, one of the founders, took the stage and started reciting a poem which really moved me. He concluded with the statement “We’re teaching our children how to read but not how to write. We’re teaching our children how to use technology but not how to create and express themselves with it.” – it really got to me.
Ever since then the subject just kept on popping into a lot of discussions and meetings I was having last winter. Of course, a lot of the meetings I was having, were with very engaged technology enthusiasts. But it was uncanny the way I could be sitting in an introduction meeting between Jill Walker Rettberg and Henchman and Goon where w ended up having an opinionated and enthused discussion about the lack of programming in Norwegian education. And this just kept happening. General consensus was that something had to be done and we might as well be the ones to do it. Meetings were had between me, Jill Walker Rettberg from Digital Culture at University of Bergen, Anne Marthe Dyvi from Bergen Center for Electronic Art, some sporadic members of The Game Developers Guild, Martin Lie, Trygve Trohaug from HackBergen and one of my favourite librarians Sverre Helge Bolstad.
Maren and I are giving a presentation on computer games for librarians next week “Bibliotekdagene i Bergen”.
We’re both super honored to be asked – as we both consider librarians to be the coolest professionals around. We worked on our outline last weekend and I’m very excited. I think we’ve come up with a presentation recipe that’s going to be a big success. I’m worried that we’re cramming too much in, but I have faith that our structure will allow for it. So we’ll be talking a little about the history of computer games from hacker culture to consumer culture. We both felt it was important for us to focus a bit on computer game genre and all that it entails. And the icing will be a bit of fan culture. I’ll translate and share here later.
But for now I’m in need of some help. I want to at least briefly touch on the subject of MUDs to MMORPGs – text based worlds to graphical worlds. And I want some good text avatars. I thought I had several but after tearing my bookshelf apart (yes – I have no order) I can only find one, which is that of Mr. Bungle in LambdaMOO: ” a fat, oleaginous, Bisquick-faced clown dressed in cum – stained harlequin garb and girdled with a mistletoe-and-hemlock belt whose buckle bore the quaint inscription “KISS ME UNDER THIS, BITCH”. And I’m thinking …. nawww … there must be something a little nicer. I want colorful definitely, but not this grim and dirty. So I’m asking – do you know of any text avatars I can use? Do you have a favorite? I would also love some good room descriptions and any fond memories you have!
And while we’re on the subject. Do you know of any MUDs/MOOs still alive? I ask because I have a sneaky feeling that text based games are on their way back. Just looking at Causal Gameplay Design Competition.