Why ludology isn’t good for analysing MMORPGs!

I’ll see if I’ll bother coming back and editing this post and elaborating….but just in the middle of reading a paper on game studies I had a little idea or thought! You can’t use ludology to analyse MMORPGs, cause there is no way of designing the game play!!! There’s no way MAXIS could have predicted what the actual game playing aspect of their game became! People are taking the game play rules and creating stories!!!!!!!!!!!! Oh dear lord….I’m such a narratologist!!!

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