Play with your food


So – things have been dead here lately ey?

Well…I’m still busy being a communications consultant, which I’ve started blogging about a zillion times but never seem to dare to publish. A lot of that has to do about establishing several online identities that have nothing to do with one another and a lot about being scared about practicing what I’ve been preaching for the last few months. Also – to be quite honest – I’ve been trying to train my brain to think better in Norwegian. Only reading Norwegian and only writing in Norwegian. This blog throws me off the flow of Norwegian thoughts – and I need to be good in both languages. That said!

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WoW Machinima music contest

Pointed out by my darling sis – there’s a contest going on for a WoW machinima music video. It’s a collaboration between the band, The Ataris and Blizzard. There’s three The Ataris songs available to choose from and the winner gets a WoW keyboard thingy.

I’m interested to see how this works out – on several playing fields.

One – what does machinima look like restricted by rules?

Two – will The Ataris become a smashing hit because of the machinima music video?

I’m intrigued – and I’ll be paying close attention!

Win a Wii


The Norwegian Oil Industry Association has a website to encourage education within the oil and gas industry – and they’ve got a competition to win a Wii!!!
Roughly translated:

The new Nintendo console is very reminiscent of tools the oil industry has used for several yars. When geologists use their advanced 3D programs and virtual room to look for oil and gas – it’s just as first rate as any computer game design.

It’s only for those between 13 and 25 that can enter, though – so I’m out.

Street Wars!


I just love this stuff and I really wish I had the guts, energy and time to organise something like this in Bergen!!

In London this June – Street Wars! Assassin with water guns!! Oh what fun!!!!


At the start of the game you will receive a manila envelope containing the following:

* A picture of your intended target(s)
* The home address of your intended target(s)
* The work address of your intended target(s)
* The name of your intended target(s)
* Contact information of your intended target(s)

Upon receipt of these items, your (or your team’s) mission is to find and kill (by way of water gun, water balloon or super soaker) your target(s).

 

And Oslo is organising a “Capture the flag” event on June 17th! Yay!!! Meet up at 2 pm at Schous Plass infront of the library – maps and props will be handed out for free! More info via Underskog! Thanks to i1277 for pointing it out to me!

Public Diplomacy Through Games

The University of Southern California has come up with the novel idea of hosting a competition to create a game promoting public diplomacy. I’ve been eagerly awaiting the results for months now!

“The USC Center on Public Diplomacy is looking for people to showcase their talent with a bit of world class game-making. The challenge to the game mod community, and current and aspiring game designers is as follows: design a prototype or modify a game incorporating the fundamental characteristics of public diplomacy”

The finalists’ presenations are now available and the winner is to be announced today.

Looking at these, I was searching for something creative and fun. As much as I adore and admire simulations such as Peacemaker – I was hoping something less ‘obvious’ would make the finalist list as well. I’ve often thought that the trick to learning in computer games is to hide the ‘message’ behind humor and absurdity. For a game to be truely successful in teaching something like the promotion of diplomacy, I feel it has to lure those who just want to go and have a great gaming time as well. I know of very few who play to learn something and having played my fair share of dreary simulation games for the jobs from my past (I’ll have to tell you about those some day! ) they usually don’t work (at least I can’t remember what I was supposed to learn).

I truely love the idea behind Hydro Hijinks, it actually made me think about Myst and the game of consequence.

The others are brilliant as well! Ambitious but lovely! I would however, love to see more fun and absurdity!

Anyways it’s a great initiative and a big ‘yay!’ to Second Life for making them all possible!