Konsoll

I’m extremely embarrassed that I haven’t been blogging for such a long time! I have so much to tell. I haven’t even mentioned Insert Coin here yet – which is an insult to my communications profession. Can we just say that I’ve been very busy and I’ve been having a hell of a lot of fun!

So remember how I was writing about a game event in Bergen in October? Well we frakin pulled it off!

We collaborated with several others in getting this done so the program tended to confuse people, and at certain times even ourselves. So it was a difficult concept to communicate which will be much better next year when we’ll be more independent.

 

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Game event in October with The Game Developers Guild

It dawned on me that I haven’t written about what I’m up to on my own blog! So in no particular order – let me list them up for you

1) Spillmakerlauget

Not “the” official picture but I love that they’re all cracking up! From the back left: Peter Wingaard Medahl, Ricki Sickenger, Espen Thomassen Sæverud. Infront from left Bjarte Sebastian Hansen and Stefan Svellingen.

I think the jury is still out on the direct translation of the wonderful name – either it’s Game Developer’s Guild or Game Maker’s Guild. Either one is pretty wonderful in my book. Basically they are a bunch of hard working game developers in Bergen, having a few beers and having a vision about making game development more accessible and open in Norway. The result has been a wonderful space where game developers can learn from each other, exchange ideas, exchange resources and of course – dreams. Their morals and goals are pure and sincere – and needless to say – I adore them!

The event – Console

I was introduced to the guild in february and when I learned that Indie Game: The Movie was being considered for The International Film Festival in Bergen (BIFF) I felt that I had to make my move. We HAD to make a gaming event worthy of the documentary and game developers in Norway. I got in touch with someone that I knew was on the board at the guild and he agreed to let me speak at their next board meeting. I remember being rather nervous. I have a lot of respect and admiration for game designers and I desperately wanted them to like me.  I got to make my case to the board of the six wise game developing men and I let my passion and enthusiasm have free flow – which is always a scary thing – but I just couldn’t help myself. I honestly had trouble catching my breathe at times. Thankfuly – they were in agreement! We should create an event in unison with BIFF and do something fun! I was also happy to hear that they were interested in making the games industry more available to the public. So we decided to make the event two-fold. One part for game developers and the other part for the public that may not know games as well as we do.

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