The World Wide Workshop, an organisation commited to using the internet for educational purposes of youth and children in developing communities, has created a wonderful site called MyGLife.org, through it’s Globaloria Project. It’s still in Beta – so I haven’t been able to test it yet – but just look at this:
Tag Archives: inspiration
Gamers connecting through common interests – the new market?
“And with an office in Seoul, Korea, Outspark hopes to tap into the
much-lauded game developer pool in the country. Both its current games, Fiesta
and Secret of the Solstic, are licensed from Korean developers.
Altos Venture general partner Han Kim said Outspark will continue to source games from Korea and then “localize” them for the North American market.”
“Users get a single ID and use the same currency across all of Outspark’s games,
so they don’t need to sign up multiple times for the same services. The idea is
to encourage Outspark users to connect through common interests, not just
through the games they play together.”
Second Life Coca Cola vending machine
“Not Coca Cola but the essence of Coca Cola” – well that’s branding for you. But it’s really well thought out and has to be one of the best commercial ventures into virtual worlds I’ve seen so far. They’ve really embraced the collaboration era and that has to be admired. Clearly understanding that avatars are “thirsty for experience” – I’m impressed. I’ll be eagerly monitoring their success. Although I was rather hopeful that there would be more “set your brand free to be played with” as discussed in the Building Businesses in Virtual Worlds panel at State of Play V. This seems to be more restricted ehm…gameplay? interaction? from what I can see. But I haven’t taken the time to experiment with them myself yet – so I really shouldn’t be too critical.
Disappointments of fatherhood
Don’t you just love the way South Park just gets it!
The Ballad of the Noob
I can’t just save everything for the event! I instantly fell for it. Such a charming story, a little bit of real life in there – and a great johnny cashish song! I love it when the producers/directors make their own music! Anyways – enjoy!
Bogost & Colbert
Ian Bogost was a guest on The Colbert Report promoting his new book, “Persuasive Games. The Expressive Power of Video Games” – oh the courage!! I have to say, I was partially disappointed and partially impressed. Disappointed by Stephen Colbert, because I didn’t find his jokes that amusing and impressed by Bogost because he articulates his thoughts so well – it must be pure joy to be in his class. I was expecting to have a good chuckle but instead I’m in a pondering mode. Ian Bogost says that video games are an expressive medium because “video games model the way things work”. To me, there’s not question – he brings up an interesting example from San Andreas where the only thing you can eat to get energy levels up is fast food a.s.o. He sums up really nicely by accepting Colbert’s pun on World of Warcraft preparing him for orc invasion “You will be ready to think of the way things work”, the system, the complexity. I think that’s very nicely put. Video games do make you think about the way all things are interconnected and related to each other! Whew – sounds very philosophical! Persuasive Games are designed to comment on society and politics – and they manage to do this through gameplay – not interactive storytelling – but gameplay – they’re really quite genius!
Will you look at that? I can embed a Comedy Central clip – lovely!
| The Colbert Report | Mon – Thurs 11:30pm / 10:30c | |||
| Ian Bogost | ||||
| http://media.mtvnservices.com/mgid:cms:item:comedycentral.com:91012 | ||||
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Now I need to run! I’ve got so much fun stuff to do and my head is just spinning with excitement and delight – need to take a breath and focus on one thing at a time!
CNN Future Summit on YouTube
It’s edited to the parts with glorious Nick Yee. I definitely recommend watching the whole thing although CNN’s video player annoyed me some. The program is ok – nothing really new – but a great resource (specially for someone like me who’s applying for work in a place filled with negative skepticism of virtual worlds)!
Trond Aas (Funcom) has an adorable response to Jimmy Wales‘ vision that Wikipedia will remain text based (part 6), where he shares his vision that instead of reading a speech given by Cicero in Rome you’ll be able to immerse yourself in the Roman era and listen to the speech given on the streets of Rome – by looking it up on wikipedia first. I think that’s just charming!
Just a heads-up
- Chris Bateman’s got a list of the nine basic player types discussion going on at his blog, Only A Game, which is very interesting – I’m always very tickled by the names people use to describe player types. He’s got the conqueror, manager, wanderer, participant, hoarder, zoner, juggernaut, monster and hotshot. The difficult thing about creating player types is that it becomes hard to distinguish between a play method and a player ‘type’, at least that’s what I found in my work. For example a conqueror may easily use one of a hoarder’s play method – but is not a hoarder because of it, she is still a conqueror. This confused me, but it seems Wise Mr. Bateman’s got a good handle on things – I’m looking forward to seeing what he comes up with. The really interesting part was the beginning of the post:
Below you will find descriptions of nine hypothetical player patterns that
I would expect to find by examining the gaming audience in terms of the
following three areas: Caillois’ patterns of play, Agon, Alea, Mimicry
and Ilinx, plus Ludus and Paidia. No study has ever been conducted on player attitudes to these patterns, and I believe it could be useful.
Emotions. Not just the ones Nicole Lazzaro reports in her Four Keys Model (which of course I adore), but all the emotions that might apply: Sadness/Agony, Anger, Surprise/Fear, Disgust/Contempt, Amusement, Contentment, Excitement/Relief, Wonder, Bliss, Fiero, Naches, Elevation, Gratitude, Schadenfreude, Guilt/Shame, Embarrassment, and Envy. Plus emotion-like behaviours such as Curiosity, Belonging and Greed. (See here for more information). I expect to broadly validate the Four Keys model, strengthen the implied connection between Anger and Fiero, and demonstrate further connections previously unexplored such as Amusement outside of People Fun and Contentment as a key play emotion previously overlooked because of the method used for Four Keys. Skills (derived from Temperament Theory), namely Strategic, Tactical, Logistical and Diplomatic skill sets.
Computer Gaming & Virtual Worlds Public Policy Workshop
Ren Reynolds is organising a think tank on public policy formation for computer gaming & virtual worlds in London on the 24th of May. This seems to be ‘the issue’ of the year, doesn’t it? As Ludium is “Video Games and Public Policy” and I’m sure more are being organised.
I really enjoy the wording in this description:
“The danger that faces society is that policies are formed based on a lack
of understanding and popularized framing of computer games as simply
‘addictive’, ‘dangerous’ or the one secret to the future of education. Such
characterizations do not lead to sound policy formation.”
We should really start considering doing something like this in Norway as well – it’s time. Maybe the IGDA chapter could organise something? Or Medietilsynet? It’s definitely high time for a public discussion about this issue. We’re such a public policy nation – it’s weird that gaming politics is mainly about slot machines – but then again – maybe I’m just not getting it.
Simpsons in MMORPG
I love it when great shows reference the MMORPG worlds. The Simpsons is no exception. Just from the beginning when Marge has to accept a dodgy EULA I started to laugh. Bart’s attitude at the end is just precious. It reminds me of all the people I’ve talked to who have become hooked but one day just say “Ah – whatever!”.

