New Ties

I’m literally on my way out the door from work but I just had to comment on this! By the way, is it nerdy not wanting to leave work on time because you wanna finish blogging? I’m beyond hope now aren’t ?!

But just look at this New Ties project:

The NEW TIES project is growing an artificial society using computer
programming
that develops agents–or adaptive, artificial beings–that have
independent
behaviours. The project is the first of its kind to develop a
large-scale and
highly complex computer-based society. The project’s results
may have larger
implications for information technologies design,
evolutionary computing
systems, artificial intelligence and linguistics.

The project’s goal is
to evolve an artificial society capable of
exploring and understanding its
environment through cooperation and
interaction. The agents are sufficiently
complex and their environment
demanding, which enables them to develop a
communication system to learn how
to cooperate and to adapt.

Completely stolen from Mark Wallace’s blogg!

How cool isn’t this?!!!

2 New Games Worth Keeping An Eye On

BUD – “A lightweight passively multiplayer online game where your data is your playfield”

I’m not certain I understand the gaming element in this or even the fun factor but it certianly is interesting.


“bud.com is an experiment to turn our personal data trails into a playfield for a web-based massively-multiplayer online game. Call it passively multiplayer – the reality of communication networks. Already, Web 2.0 and social networking sites keep track of our relationships and communications. bud.com proposes to make that web more engaging through surveillance with non-threatening stakes: browser-based multiplayer play.

Honestly, I still like to be in control of what information I share with my networks – this sounds kinda scary and I’m sure my surfing would become more tactical than the freedom of my own curiosity. But it certainly is an interesting concept – and I’ll be eagerly following his progress!

And:

PlayByWiki – the pen is the sword

Yes! It’s a Role Playing Game using Wiki! Looks really interesting! And to be honest I’m thinking this is more of a collaborative story telling than a game! Oh how those definitions are blurring my mind! It looks great! What a truely interesting concept!

Doppelganger Virtual Nightclub

Red Herringreports:

  • The well-funded San Francisco-based company is trying to tie together the trends of online advertising instant messaging, and online gaming. Like many youth-oriented companies in the wake of concerns about safety in public chat rooms and on MySpace, Doppelganger thinks it can walk the line between cool and wholesome”

I don’t know….I just don’t know! There’s supposed to be live DJs and bouncers but there is ‘no punching, hitting, or kissing’ – I can’t help but wonder if that’s just not a tad too boring!

Social places like this need som kind of common denominator – like gaming. The article doesn’t really dwell on what gaming features are available – so I may be wrong here. I very much agree with Mortensen that in order to create new social spaces there has to be a common background and challenges and tasks (she lists more, but I’m sticking with these two for now). I’m not so certain that this can be found by going to a virtual nightclub – but ofcourse if they’re looking at the MySpace tendencies they’re hoping that groups of already established friends will come there to hang out. But this is still different. It seems they’re focusing their attention on the consumer culture and the bodily form of the avatar and things.

  • “In-game advertising is hot, and Doppelganger says it’s ready to pull out all the stops – in a tasteful way, of course…Doppleganger’s immersive advertising will include clothing and media for purchase, both digitally and physically. The ad-coated buildings surrounding its clubs are meant to resemble nighttime hotspots in New York or Tokyo. and the company wants to build out its world, with users decorating their own apartments near the clubs”

So how come this is going to be popular and There never was? And yet…social games like Habbo Hotel are a huge success! Spot the difference?

They’re marketing towards teenagers, but the article fails to mention if it’s restricted just for teenagers. But here’s the thing I think is smart though, “But unlike Linden Lab’s popular Second Life and other massively multiplayer online games, Doppelganger isn’t primarily a full-screen experience. The idea is to slide into the multitasking world of teenagers, with a minimized buddy list screen open at all times”.

This is a type of convergence I can see working (and I’m hating myself now for going to the South Park talk and not Eirik Solheim‘s lecture ‘(?)at the Nordic Media Festival). Just like BBC 1’s festival and their virtual BBC 1 radios in Second Life! I was fortunate enough to experience David Zach‘s talk on Friday – and as he mentioned – the culture today is very obsessed with not letting anyone tell us what we can and cannot do, say or buy – yet most teenager rooms are EXACTLY the same. So I don’t know! Maybe it will catch on, but if it does I’m certain that there needs to be some form of ‘complete individual freedom to do, say and buy’ illusion for these teenagers to think it’s cool! After all, isn’t that some of MySpace‘s allure?

Speaking of My Space…have you noticed the new proposed bill:

The Love Thing in Games

Guardian Games Blog led me in the direction of an interesting piece at Apogeevr, about ‘real’ emotions in virtual worlds.
It reminded me a lot about the dramatical yoooha in The Sims Online. There was always someone who had been hurt by another because of cheating or being unfaithful! Private Investigator’s in virtual worlds are thriving from their business! Lots of them are employed by real life husbands and wives who want to know what the hell their spouse is doing in-game, but a lot of business is being generated from virtual relationship drama as well! If a virtual spouse ‘suddenly’ disappears, the PI will try and see if they’ve started a new account as a different avatar a.s.o.
So keywords here is real emotions, real relationships in virtual worlds. But I’ve never truely understood this! I don’t understand how anyone can form a relationship without trust! And I suppose that’s what I came across most often with lovesick avatars; their constant paranoia which led to constant and tedious drama! But it is impossible not to get emotionally attached to the world – so I guess I understand it to some extent.