I asked to talk at TEDxBergen months ago but it took me ages to figure out what it was I wanted to talk about – so little room to practice + I was promised a timer on stage – but suddenly realised that there wasn’t one when I needed it! It’s such an honour to be asked … I hope I get another TEDx chance someday!
My favourite was Jill Walker Rettberg talking about wearables and data! So interesting and well presented!
Susan O’Connor knew from the age of four that she wanted to be a writer. What she didn’t know was that she would grow up to work in the videogame industry, where the audience runs wild. “In games, agency matters,” says O’Connor. “Players want to control the action.” Out of necessity and desperation, she (and writers like her) have found new ways to tell their stories.
Like magicians palming quarters, some game developers hide their plots in plain sight. Their sleight-of-hand gives players the freedom they expect and the storylines they demand. But these magic tricks come at a surprising cost. What are these game narratives telling us about our world – and ourselves?
Games in O’Connor’s portfolio have sold over ten million copies and generated more than half a billion dollars in sales. In her thought-provoking TEDxBeaconStreet talk, O’Connor spills the beans about what she’s learned about writing, illusion, and desire.
A native of Austin, O’Connor now lives in San Francisco and splits her time between game projects, TV assignments, and surfing.