2 New Games Worth Keeping An Eye On

BUD – “A lightweight passively multiplayer online game where your data is your playfield”

I’m not certain I understand the gaming element in this or even the fun factor but it certianly is interesting.


“bud.com is an experiment to turn our personal data trails into a playfield for a web-based massively-multiplayer online game. Call it passively multiplayer – the reality of communication networks. Already, Web 2.0 and social networking sites keep track of our relationships and communications. bud.com proposes to make that web more engaging through surveillance with non-threatening stakes: browser-based multiplayer play.

Honestly, I still like to be in control of what information I share with my networks – this sounds kinda scary and I’m sure my surfing would become more tactical than the freedom of my own curiosity. But it certainly is an interesting concept – and I’ll be eagerly following his progress!

And:

PlayByWiki – the pen is the sword

Yes! It’s a Role Playing Game using Wiki! Looks really interesting! And to be honest I’m thinking this is more of a collaborative story telling than a game! Oh how those definitions are blurring my mind! It looks great! What a truely interesting concept!

The Love Thing in Games

Guardian Games Blog led me in the direction of an interesting piece at Apogeevr, about ‘real’ emotions in virtual worlds.
It reminded me a lot about the dramatical yoooha in The Sims Online. There was always someone who had been hurt by another because of cheating or being unfaithful! Private Investigator’s in virtual worlds are thriving from their business! Lots of them are employed by real life husbands and wives who want to know what the hell their spouse is doing in-game, but a lot of business is being generated from virtual relationship drama as well! If a virtual spouse ‘suddenly’ disappears, the PI will try and see if they’ve started a new account as a different avatar a.s.o.
So keywords here is real emotions, real relationships in virtual worlds. But I’ve never truely understood this! I don’t understand how anyone can form a relationship without trust! And I suppose that’s what I came across most often with lovesick avatars; their constant paranoia which led to constant and tedious drama! But it is impossible not to get emotionally attached to the world – so I guess I understand it to some extent.

Am I cheating if I do this?

So…I’m really into a flow of writing (expect a post on what soon) and I’m trying not to get caught up with ‘who said what and did they really say that’ glitches that often lead me astray to even more interesting reading which in the end leaves me with an even more immense sense of low selfesteem!

But along the way I keep using the phrase ‘sanbox games’ and a question popped up in my head (I’m sure if you could look inside my head you would probably only see a big shiny question mark, anyways). So I thought that I would just use this blog to put the question out there instead of using an hour to track it down and loose my ‘flow’!

Does anyone know who came up with the term ‘sandbox videogames’? I feel very strongly that it must have been Will Wright – but then again, Henry Jenkins is a strong candidate as well. So if you know who started using the term and where first – I would love a little hint in the right direction! But I seriously do feel like I’m cheating by asking and not doing the fundamental research that I should do all by myself! Oh the morals of life and the desire to do things right!! Will they ever stop tormenting me?

"…even if their world doesn’t really exist."

Clickable Culture reports on a lawsuit made against Linden Lab for “a virtual land deal gone sour”. From what I gather, Marc Bragg found some glitch in the system (bug?) of Second Life where he could buy land for under the market value. He decided to invest in this discovery and see if he could make a profit when he proceeded to sell the land for market value.

And from what I gather something suddenly happened that made him loose his Second Life account. According to Bragg, Linden Lab terminated his account “without explanation, without citing any violation of community policy, and have since refused offer a credit or a refund”.

Bragg in a statement says: “These games are like the virtual Wild West, but Linden Lab is still obligated to honor real-world contract law and consumer law, even if their world doesn’t really exist.”

Of course he’s right! Second Life has a potent market with US dollars and since they’ve issued Intellectual Property rights to their citizens – they really do have to think about real life contract and consumer law. Second Life very much exists then, if you ask me. But by what laws should they adhere to? Don’t get me wrong, I love what Second Life has done! But with it comes some democratic responsibility and not dictatorial rule. I’m no lawyer, so I’m not sure – and to be honest, lawsuits like this kinda scare me for what’s going happen in the future. I, for one, don’t want too much reality in virtual worlds although it is exciting to see it evolving, it’s like a whole new society being born – and that is fun!

I find it really suprising if Linden Lab truely has behaved in this manner. They must have been prepared for this happening somehow, haven’t they? And I’m sure they’re within their rights of punishing those who take advantages of bugs for profit (after all, we’re not talking about a game here, we’re talking about reality) – but to just cut him off with no reason, no explanation and furthermore no dialogue! I’m sure they could have worked something out, somehow and learned from this ‘glitch’! So…I’m not sure if this is really the way it all went down – I’m looking forward to hearing Linden Lab’s response!

Virtual money available from RL cash machines


Well there we go! The transition has been made! Project Entropia has finally released a cash card that “allows people to access their virtually acquired PEDs (Project Entroipia Dollars) and convert them into real money at any cash machine in the world”!
It seems only natural that Project Entropia would be the first to do this, as the description goes: “The Entropia Universe is not a game. The Entropia Universe is for real. Real people, real activities and a Real Cash Economy in a massive online universe” – it’s reeked capitalist hunger ever since we started hearing about the $100,000 space station.

I’m really hoping that no true MMORPGs are gonna end up doing this! Seriously, I’m more and more against RMT and rather protect the magic circle of the game! Being the financially retarded person, that I am – I would never get anywhere in the world that I love to play in and escape to! I would end up being on the bottom level all the time! And I would have to make these gruesome decisions like should I liquidate (thats what they say on all the Wall Street films at least) my virtual posessions so that I can go be sociable with RL friends but be completely broke in-game or just sit at home and play and forget RL entirely? I mean…I would hate to be confronted with those decisions!

I do however, believe that MMORPG players should be given some symbolic license of authorship somehow – but that’s another blog post all together.

Picture taken from the Make: article: The Future of Credit Cards – Earning virtual currency for spending in the real world & other world bridging.

An Unreal Love Story

I’ve had an extremely rotten day, it’s not getting any better and I’m starting to suspect that tomorrow is just going to be worse!

So I was very pleased when I came across this very bizarre Machinima film at Kotaku. I completely forgot what a disgustingly miserable day I was having and actually smile!! So hope you do as well! Kotaku has an interesting description “Hair meets Red vs. Blue”!

I think it’s SFW – definately if you have the sound off otherwise maybe 2 sec of crudeness!

"It’s like escaping the real world and finding what you don’t like about it"

The Washington Post has an article out on the whole GLBT friendly WoW thing.

They even include some quotes from Sherry Turkle, which I thought was nice. I’ve missed her voice on some of the MMO topics being discussed lately.

“The reason that being gay is relevant to gaming is because gaming nowadays enables people to construct and reconstruct their identities.
We’re at a transition point in how we view these online games. We’re so used to the dichotomy: real life, game life. But these online games are at a place somewhere in between. It’s not just a game. They spend hours there. They have friends there. They have a life there.”

But the quote that really got me was from the Sara Andrews who started this whole discussion and has now stopped playing WoW:

“Maybe it’s not a very good escape from the real world, playing a game online and dealing with a bunch of other people,” says Andrews. “It’s like escaping the real world and finding what you don’t like about it — the slurs, the homophobia — in the online world.” – isn’t that absolutely charming!!! And so spot on!! The sociability in MMOs is so real and people do tend to bring their biggotry and opinions into them, which I suppose does kinda emphasise real world issues! Interesting!

Oh, by the way! The last two sentences of the article:
“These days, she’s busy rereading “Through the Looking Glass,” the follow-up to “Alice in Wonderland”.”