I’ve been completely smitten by Keane’s “Crystal Ball”! I know, I’m late and everyone else is probably sick of it – but I’m completely and utterly smitten!!! I saw a clip of the music video and there was my favorite B-actor (oh dear…is that an insult?)! Does anyone else have those? Actors that you just adore, but don’t remember the name of?
Anyways, wanted to have a look at the whole video and naturally headed over to YouTube! And, naturally the RIAA had requested the video removed! Idiots!
Well…I think I’m gonna have to stop there, the song’s starting to wear thin in my ears! Hehe!
I think this stuff is just adorable and entertaining (although I really shouldn’t be spending this much time enjoying myself). And ofcourse….how could I ever mention fan culture without mentioning machinima?!!! Hehe!
Firstly…this gruesome, yet somehow hillarious story from a very unfortunate WoW’er on his way to meet an in-game friend in Canada. It all started with an ipod and an airline toilet – to then having to explain WoW and guilds to two very angry detectives! Poor thing!!! Terrifying, but so surreal, you just can’t help but laugh!
And then there’s this very amusing post pondering how a rich person could buy their way into überdom in WoW, how much it would cost a.s.o. – I loved it!!
It’s so good to see discussions and research about learning and games beyond ‘just’ simulations. Don’t get me wrong, I’m all for simulation games, but I do believe there is a clearer learning power in actual gameplay. And ofcourse this has been a topic for a long time – I guess I just understand the language so much better!
“What we did when we started designing Zoobinis was to try to think about our own experience with the mathematics of the game and try to access our own learning of it — trying to remember what it was like to encounter the subject in school or thinking about how we’d use the subject in our daily lives and try to identify times when we had been playful with the concepts in the past. In fact, most of us when we are trying to master something we find ways to be playful to it and in accessing our own playful approach to the material what we were really doing was finding the game that was inherent in the mathematics. Instead of putting math in the game, we tried to find the game in the math” – Osterweil
MTV Video Game has nominated the 10 most influential video gamers of all time! It’s an interesting list! Of course the sensationalism of business start ups in Second Life, Peter Ludlows expulsion from The Sims Online and e-sports stars are mentioned! But other interesting choices as well!!! Not at all bad!!!
Guardian Games Blog led me in the direction of an interesting piece at Apogeevr, about ‘real’ emotions in virtual worlds.
It reminded me a lot about the dramatical yoooha in The Sims Online. There was always someone who had been hurt by another because of cheating or being unfaithful! Private Investigator’s in virtual worlds are thriving from their business! Lots of them are employed by real life husbands and wives who want to know what the hell their spouse is doing in-game, but a lot of business is being generated from virtual relationship drama as well! If a virtual spouse ‘suddenly’ disappears, the PI will try and see if they’ve started a new account as a different avatar a.s.o.
So keywords here is real emotions, real relationships in virtual worlds. But I’ve never truely understood this! I don’t understand how anyone can form a relationship without trust! And I suppose that’s what I came across most often with lovesick avatars; their constant paranoia which led to constant and tedious drama! But it is impossible not to get emotionally attached to the world – so I guess I understand it to some extent.