World of Warcraft Dashboard Picture, anyone?

Does anyone have a really cool WoW dashboard picture they wouldn’t mind me using for an article (that I’m not sure is EVER going to be published) in the local Bergen press?
I’m really looking for a dashboard so advanced that you hardly see what’s happening in-world. One of those where there’s so much information the interface becomes 2 dimensional instead of 3. I’m kinda trying to prove the point that there’s a lot of information management that goes into playing WoW.

Kosmodrones

I always get such a thrill when I see new gaming innovation from Norway – and this time they’re even from beautifully gorgeous Bergen!

These three Bergenese lads have designed a homebrew game for PSP, which I sadly do not own – so someone else will have to judge it. It’s called Kosmodrones and is downloadable for free!!!!

There’s a trailer – and a podcast. Looks great!

(via IT-Avisen)

Bogost & Colbert

Ian Bogost was a guest on The Colbert Report promoting his new book, “Persuasive Games. The Expressive Power of Video Games” – oh the courage!! I have to say, I was partially disappointed and partially impressed. Disappointed by Stephen Colbert, because I didn’t find his jokes that amusing and impressed by Bogost because he articulates his thoughts so well – it must be pure joy to be in his class. I was expecting to have a good chuckle but instead I’m in a pondering mode. Ian Bogost says that video games are an expressive medium because “video games model the way things work”. To me, there’s not question – he brings up an interesting example from San Andreas where the only thing you can eat to get energy levels up is fast food a.s.o. He sums up really nicely by accepting Colbert’s pun on World of Warcraft preparing him for orc invasion “You will be ready to think of the way things work”, the system, the complexity. I think that’s very nicely put. Video games do make you think about the way all things are interconnected and related to each other! Whew – sounds very philosophical! Persuasive Games are designed to comment on society and politics – and they manage to do this through gameplay – not interactive storytelling – but gameplay – they’re really quite genius!
Will you look at that? I can embed a Comedy Central clip – lovely!

 

The Colbert Report Mon – Thurs 11:30pm / 10:30c
Ian Bogost
www.colbertnation.com
http://media.mtvnservices.com/mgid:cms:item:comedycentral.com:91012
Colbert Report Full Episodes Political Humor & Satire Blog Video Archive

Now I need to run! I’ve got so much fun stuff to do and my head is just spinning with excitement and delight – need to take a breath and focus on one thing at a time!

Second Life

So I’ve been cruising through Second Life this evening – starting to get my grips – but my lag is just awful! I still haven’t actually invested in any Linden dollars, but I suppose it’s just around the corner.

I’ve just stopped by the Social Simulation Research Lab and found bunches of interesting reads! I’ll have to print out some stuff so I can enjoy the summer as well – I want a sun friendly laptop sooo bad! Life would just be near perfect then!

But for now I’m happy to have found SLED Picayune that has taken the trouble to gather several tutorial videos. Time for me to stop being a tourist and really start getting involved with this world that I have such high hopes for – so tutorials are a blessing!

I was really impressed with DnB Nor’s island (Slurl). A few weird things – but that’s half the fun! The Second Life Newspaper – Finance, has a good description of their tour.

Singapore

Firstly – CNN launched it’s Future Summit: Virtual worlds today.

“Originating from Singapore and Palo Alto, California, the program features creative visionaries and entrepreneurs leading us into a new age of creativity and imagination.”

Impressive list of panelists really. I don’t even know who to list here – but it’s a good mix of social networking sites experts and designers and MMORPG experts and designers. I’m really going to enjoy following this!

So speaking of Singapore – I just got my ticket for 16 August. My apartment’s getting renovated 20 August by my landlords and my adorable father thought it would be a good idea for me to visit him instead of crashing on a friend’s floor. Not a hell of a lot of protest from me! It will be good to get away and have a vacation – there’s so much I didn’t get to do last time around. Besides, I miss him – chillin’ out with dad is always delightful.

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Just a heads-up

  • Chris Bateman’s got a list of the nine basic player types discussion going on at his blog, Only A Game, which is very interesting – I’m always very tickled by the names people use to describe player types. He’s got the conqueror, manager, wanderer, participant, hoarder, zoner, juggernaut, monster and hotshot. The difficult thing about creating player types is that it becomes hard to distinguish between a play method and a player ‘type’, at least that’s what I found in my work. For example a conqueror may easily use one of a hoarder’s play method – but is not a hoarder because of it, she is still a conqueror. This confused me, but it seems Wise Mr. Bateman’s got a good handle on things – I’m looking forward to seeing what he comes up with. The really interesting part was the beginning of the post:

Below you will find descriptions of nine hypothetical player patterns that
I would expect to find by examining the gaming audience in terms of the
following three areas: Caillois’ patterns of play,
Agon, Alea, Mimicry
and
Ilinx, plus Ludus and Paidia. No study has ever been conducted on player attitudes to these patterns, and I believe it could be useful.
Emotions. Not just the ones Nicole Lazzaro reports in her Four Keys Model (which of course I adore), but all the emotions that might apply: Sadness/Agony, Anger, Surprise/Fear, Disgust/Contempt, Amusement, Contentment, Excitement/Relief, Wonder, Bliss, Fiero, Naches, Elevation, Gratitude, Schadenfreude, Guilt/Shame, Embarrassment, and Envy. Plus emotion-like behaviours such as Curiosity, Belonging and Greed. (See
here for more information). I expect to broadly validate the Four Keys model, strengthen the implied connection between Anger and Fiero, and demonstrate further connections previously unexplored such as Amusement outside of People Fun and Contentment as a key play emotion previously overlooked because of the method used for Four Keys. Skills (derived from Temperament Theory), namely Strategic, Tactical, Logistical and Diplomatic skill sets.

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