"Synthetic Worlds and Public Policy"

Ludium II at Indiana University will focus on what ‘synthetic worlds and public policy’ this year.Great!

I hope that a good and healthy array of people will be present. I, for example, would like to see some public policy enforcers present – see what they have to say on the subject. These are difficult questions – and the more diversity discussing them – the more I think they can come up with an adequate proposal. I cannot stress enough how dangerous it is to bring ‘actual’ laws into gaming worlds – and yet I do believe avatars have rights too. But should it be controlled by consumer laws?
I think it is in the best interests of the synthetic world makers to have adequate laws and procedures – but there are limits to the responsibilities that can be enforced on them. I also think that in such debates you cannot dismiss the dilemma of defining what is a gaming world and what is a virtual (synthetic) world.Either way, it looks like Castronova and his bunch have created a great Ludium in the best possible form this year again!

Ludium II will bring together experts on virtual worlds from academia, industry, and government to play a live-action political game leading to an extremely serious, timely, and important contribution: a consensus Platform of 10 Statements answering the question “What policies should real world governments have with regards to synthetic worlds?” The hope is that this Platform will provide answers when legislatures and administrators wonder what to do in response to the critical public issues that will be raised by these unique social technologies.

Good luck!!!

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Synthetic World News


Castronova’s posse at the Indiana University have started a blog called Synthetic World News! I don’t know why this has passed by me! Anyways…these are the folks behind Ludium (I’m still dumbfounded by their innovative creativity on research) so most likely interesting things will be revealed here!
First up is the Kuurian Expedition and they’re having a meeting at the Hall of Explorers, Ironforge, Silver Hand at 10 pm EST August 2, 2006. From what I gather it is a bunch of experienced researchers/players showing new people what synthetic worlds are all about and how we can learn and build from them. But I’m sure this sounds interesting to all you other WoW freaks as well!
I’m staying away from it all and trying to wrap things up! Although I’m suffering from some annoying syndrom that makes me fall asleep each time I open my thesis!! I will prevail though!! I shall conquer this beast of mumbo jumbo sadistic slime!!

"Girl things" in games

Granted, I really don’t have time to focus on blogging at the moment, so excuse me if I’ve misunderstood this completely! I just….I just couldn’t let this pass by without adding some comments. I’m confused, terrified and well…just a tad insulted, to be honest.

Edward Castronova’s latest Terra Nova post examines one of the ‘theories’ introduced at Ludium 1. Uhm…from what I can gather The Koithuo team proposed a way of looking at ‘the evolutionary theory of human gender differences’ and implementing this as a test into games, using Steen’s ‘girl game modes’ which say “that women will be interested in a) games about rating men’s prowess (The Yenta Game”), choosing men to connect with (“The Marriage Game”), and getting men to stay committed to them (“The Newlywed Game”).”

Now…it seems the crew at A Tale in the Desert have implemented a game in their world to test these theories. Which I completely concur with Castronova when he writes that:

“Regardless of whether you agree with Steen’s theories or not, the exciting thing here is that we get to see them tested, at the level of an entire society. It’s not just a theoretical/political debate any more. We’re getting some information.”

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