Public Broadcasting goes gaming

And it’s about freakin time too!

NRK the Norwegian Public Broadcasting company will be releasing a free computer game for kids this fall, called Superia.

Spiller.no
writes that they want the game to give kids creative freedom to make videos, animations and drawings a.s.o., and this will then be shared on the childrens tv channel or something. I’m also presuming that content will be shared between players as well – will they be able to interact with one another in the game, you think?

Either way… I’m so so so so so happy that nrk is brave and innovative enough to explore this direction. I’ll have to dig a little deeper. I was just about to close down for the night when I read about this – so excuse the rushed sentences.

The gameplay that spiller.no has posted doesn’t really seem all that creative or adventurous, to be honest – but I’m sure the real fun’s in there somewhere!!

It’s apparently created by the BBC – hmmm…. – it must be Adventure Rock, right? I wonder if the lovely Mildly Diverting and Wonderland had their interactive hands on this at some point.

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"Synthetic Worlds and Public Policy"

Ludium II at Indiana University will focus on what ‘synthetic worlds and public policy’ this year.Great!

I hope that a good and healthy array of people will be present. I, for example, would like to see some public policy enforcers present – see what they have to say on the subject. These are difficult questions – and the more diversity discussing them – the more I think they can come up with an adequate proposal. I cannot stress enough how dangerous it is to bring ‘actual’ laws into gaming worlds – and yet I do believe avatars have rights too. But should it be controlled by consumer laws?
I think it is in the best interests of the synthetic world makers to have adequate laws and procedures – but there are limits to the responsibilities that can be enforced on them. I also think that in such debates you cannot dismiss the dilemma of defining what is a gaming world and what is a virtual (synthetic) world.Either way, it looks like Castronova and his bunch have created a great Ludium in the best possible form this year again!

Ludium II will bring together experts on virtual worlds from academia, industry, and government to play a live-action political game leading to an extremely serious, timely, and important contribution: a consensus Platform of 10 Statements answering the question “What policies should real world governments have with regards to synthetic worlds?” The hope is that this Platform will provide answers when legislatures and administrators wonder what to do in response to the critical public issues that will be raised by these unique social technologies.

Good luck!!!