Basshunter strikes again

This time it’s a song about gaming. Pretty much singing that they’re sitting there in ‘venten’ (which I think is an abreviation for ventrilo) and playing a little computer games (interesting to think that the direct translation would be ‘playing data)!

Update: Oops! I was wrong! He’s actually singing about playing DotA – Defense of the Ancients.

It’s, you know, something to blog about without having to write too much;)! Interesting, at least!

Thanks, i1277!

EA – Angel or Devil!!

I absolutely adore Chris Bateman (but then again what games blogger don’t I, adore?)!! Lately he’s sorta been combining game and blog, which I think is really interesting!

Latest is a game to see whether EA is good or bad! We, as readers, are urged to contribute our thoughts on EA with points towards ‘angel’ and ‘devil’! Very interesting!

I’m still trying to gather my thoughts on the subject! But it will definitely be in the back of my mind as I sit here at uni on a Saturday night trying to focus on producing good work and trying to surpass my self doubts!

If you have any thoughts on the subject I hereby urge you to contribute!!

Velvet-Strike

This is new to me…and oh…how beautiful!!! I’m truely touched!

Velvet-Strike is a collection of spray paints to use as graffiti on the walls, ceiling, and floor of the popular network shooter terrorism game “Counter-Strike”. Velvet-Strike was conceptualized during the beginning of Bush’s “War on Terrorism.” We invite others to submit their own “spray-paints” relating to this theme.”

It’s just…beautiful! Anti war graffiti in such a ‘reality-like’ war game? Amazing! And as they state:

“You are for or against us, you are with us, “the one”, or you are with the enemy is the underlying logic of the West, as I understood a talk by Marina Grzinic at an international cyberfeminist conference in Germany in December 2001. (Pre-axis of evil.) Although computer games replicate this binary competitive logic maybe there is something ultimately subversive in the knowledge that it is only a game, that at any moment you may switch sides with the “other”, you may play the terrorist side in Counter-Strike.”

and

“Reality is up for grabs. The real needs to be remade by us.”

I’m such a sucker for movements like this!!! Gives me so much hope! And I’m going to stop now before I get all sappy!!

Wright speaks again!

Will Wright (omg I’ve become a groupie haven’t I?) spoke at BAFTA on “The Future of Games” and David Hayward was generous enough to blog his great notes (bless him!). Inspiring, as expected! “They teach systemic thinking. Players learn to analyse and play systems of rules. They can also teach us to navigate the future. They could teach kids to think long term instead of short term.” Wooo haaa!!! But you know…sometimes I’m worried that we’re all just a bit too optimistic.

The Crying Game

“You can’t put emotion into games. Games are just code, they just sit there – the emotion is in the player”

Huh…well this is interesting! The words were uttered by Margaret Robertson, Editor of Edge Magazine at the Edinburgh Interactive Entertainment Festival.

She had an interesting observation on the Final Fantasy issue (you know…the ‘games that make you cry’ issue). In Ren Reynolds‘ Gamasutra write up of her talk:

“The popular theory about why Final Fantasy is emotionally engaging, Robertson explained, is that it’s because of the story, but she added: “No one can ever remember what the story was”. What people do remember are individual characters and the impact their stories have on us as players. An example of this is the character of Vivi, who experiences an emotional rollercoaster near the end of the game.
With Vivi, “…you always had the sense that something tragic was about to happen” Robertson said, but it is important to understand the events in the context of played experience. When we are hit with the revelations about the character the player has probably been with the game for 20 hours or so, usually spread over weeks. In this case, Robertson said ‘it’s not emotional sophistication, it’s attrition’.”

She provides some fabulous examples of emotions and games, even where they seem unlikely, such as Ouendan – and does a fairly convincing argument that “One thing that is often overlooked is that making someone cry can be a mechanical process”.

Ludic Spray and Adult cultural preferances

Jeez! The folks over at Guardian Games Blog are back full swing after the summer and with impeccable style!!! I just have to cut’n’paste their stuff here!
Good pondering reliable Aleks has discussed with her friends and come up with a brilliant new word: Ludic Spray!

“At a meeting last month, a group of us decided to term this sort of thing “ludic spray,” inspired by Zimmerman and Salen’s definition of a “game,” from their book Rules of Play, and further extrapolated by Zimmerman here:

Game Play is the formal play of a game that occurs when players follow rules…

Ludic Activities are other kinds of activities that we would recognize as play (two dogs chasing each other, two kids rough-housing, someone casually tossing and catching a ball)…

The “spray,” therefore, is the stuff that is inspired by a formal game but doesn’t adhere to its rules. This can be anything from fan fiction to independent spin-offs to formal business ventures (as in the case of the previously-mentioned economies).”

I shout yay! for effort! But…I honestly have a hard time believing it’s not more complicated than that! Seems a bit too simple! Not that I mind simple, it just encompasses too much – and it becomes more like the dust bunnies I shove under the sofa, you know?
Anyways…she had a great link in there to a Zimmerman interview, where he discusses definitions of game, play, narrative and well…the usual yoo ha – Klabbers’ people and Young’un Stavelin should find it interesting!
Also!!! Greg comments

“And yes, I know games mags are aimed at a much younger audience – Edge aside – but seeing the sci-fi/fantasy hegemony splattered across 90 odd pages made you realise that the industry has a long way to go if it wants to gain or retain the interest of adults whose cultural interests extend beyond Lord of the Rings and Star Trek.”

Too right!

Sigh! Too many interesting reads!!! Too little time in the day!!! Need to get back to work!

News Games

So there’s two new News Games (I guess that’s what we’re calling them now) out, that just claw viciously at my definition of game.
Either way, they weren’t very enjoyable for me and I’m saddened that anyone would! I suppose this is why the word ‘fun’ isn’t a requisite in any formal definition of game. Nasral is…well…just filled with some really nasty connotations! Which I suppose has all the qualities to properly be defined as a game, just my lack of fun while playing it. But fun is a point of view, isn’t it? I mean, I don’t have fun playing car racing games either (hmm…should brush up on my Koster). So I guess it’s a perfect example of how games can ‘mean’ something, and I’m not just talking narrative here, we’re talking real Bogostian theory! And then there’s this one with Google maps – impossible to gain points, which I guess is the point! Gruesome!
(via Guardian Games Blog via WaterCoolerGames)