William Gibson coming to Second Life!

Wow! It’s a whole event, not just a lecture!

“Over the next few weeks – to celebrate and, yes, promote his new novel
Spook Country – we’re planning a range of William Gibson activities in Second
Life; we’re screening his fine and strange movie No Maps for These Territories;
there’s a competition to design an avatar for the man himself; we’re giving away
shipping containers packe with Gibson goodies and at the beginning of August,
William Gibson himself will be coming into Second Life to read from Spook
Country and answer questions.'”

Sounds like a kids tv show only for grown-up nerds. I’ll be signing on – I have no intention of trying to design his avatar (what a daunting task) but I wouldn’t mind watching No Maps for These Territories in Second Life.

You know what I’d pay to see? A debate between William Gibson’s Cyberspace vs. Neal Stephenson’s Metaverse – with visuals! Gorr! That’d actually be a great movie, if done wisely and creatively! ‘

Seems like we need to sign on to get the schedule.

WoW machinima’ish news

I’m sure this is no news to all the WoW’ers out there – but I found this “Gnomeregan Gnews Gnetwork” – looks like it’s been around for a while and as far as I can gather it’s actually made by Blizzard. I gotta say I’m impressed. News from Azeroth machinima broadcasting style. I found the humor a bit stressful – but that may be because I’m not a WoW’er.

Bogost finds the words

Just stopping by to share this amazing quote by Bogost in Gamasutra’s ‘Are Games Art? “Here we go again.”

“Film can be used for deeply charged emotional expression, or it can be used to show you how to use the oxygen mask in case of cabin depressurization. If video games are indeed a medium, then they too will speak on different registers. “If you look at the world of ‘serious games,’ a lot of those titles are much closer to the airline safety video than to ‘Citizen Kane,'”Bogost adds. “And like film or TV or painting, there will be different modes of video game craft. There will be pop-art games and self-referential postmodern games and exploitative games and games made solely to cash in on intellectual property like Sponge Bob.”

Naw – I haven’t actually read it – but found the quote at Water Cooler Games and I’ve been thinking about it all day! So much so that I’m getting very distracted from work. But I suppose I knew that would happen eventually!

Real Market Trade

Heya!!! Does anyone know where I can get the current figures for worldwide RMT? I know, I should have a site somewhere, but for some bizarre reason I can’t find it!! The latest numbers I can find are from Dec. 2005 – it must be much larger now!!! Any help appreciated! Will love you for always and forever!!!! ;)

Velvet-Strike

This is new to me…and oh…how beautiful!!! I’m truely touched!

Velvet-Strike is a collection of spray paints to use as graffiti on the walls, ceiling, and floor of the popular network shooter terrorism game “Counter-Strike”. Velvet-Strike was conceptualized during the beginning of Bush’s “War on Terrorism.” We invite others to submit their own “spray-paints” relating to this theme.”

It’s just…beautiful! Anti war graffiti in such a ‘reality-like’ war game? Amazing! And as they state:

“You are for or against us, you are with us, “the one”, or you are with the enemy is the underlying logic of the West, as I understood a talk by Marina Grzinic at an international cyberfeminist conference in Germany in December 2001. (Pre-axis of evil.) Although computer games replicate this binary competitive logic maybe there is something ultimately subversive in the knowledge that it is only a game, that at any moment you may switch sides with the “other”, you may play the terrorist side in Counter-Strike.”

and

“Reality is up for grabs. The real needs to be remade by us.”

I’m such a sucker for movements like this!!! Gives me so much hope! And I’m going to stop now before I get all sappy!!

Linux and Sony?

Well this is just too bloody interesting, scary or brilliant! I can’t make up my mind!!!

It’s funny how games are starting to open up to their gamer’s creativity. I’m baffled by it, and I’m not sure I’m comprehending exactly what’s happening here. Is this maybe a bad move from Linux? Or is this a revolutionary moment? I’m confused! So I’m just cut’n’pasting for now – but the future of games truely does seem exciting!

Games are the democratization of fiction!


Awwww…aren’t those words just vigorating? They’re not my own, ofcourse, it’s Tappan King who’s uttered them to Greg Costikyan. It’s so revolutionary, isn’t it?! Games are setting fiction free to the people!

“the Artist creates, the audience consumes. Games, contrariwise, allow individual players to participate in the creation of their fictional experience. The developers still shape and constrain that experience, to be sure, but there is no experience without the active engagement of the player; the player may well do something with the construct that the developers had not anticipated; and the ultimate experience is a collaboration in which both sides participate, not something handed down from On High by the Great Artiste. It is, in other words, the antithesis of aristocratic; games are a way for everyman to participate in creating his or her own narrative experience. Games are a democratic artform for a democratic age.”

But alas, I’m not ready to say that ‘play’ is fiction or that playing fiction is democratic and nonlinear. It’s just a nice and powerful notion. I suppose I fell for this completely because it is right at the core of my arguments on MMORPGs. There is a sense and a feeling of democracy, but come right down to it, it’s all an illusion. One could maybe compare it to the illusion of democracy in Iraq! Or the freedom to say whatever you want in your e-mails!

But, then again, this is not really what he’s saying either, is it? Democratization of fiction! We’re creating fictions that people can interact with. But we’re not exactly creating a collaborative art form are we? Or are we?

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