New Machinima Night at Landmark

Yup! We’ll be going at it again. I was so pleased with the turn-out last year and I hope it will be just as succesful this year!

On the 13th of November, Tracy Harwood, the manager of the European Machinima Festival 2007 will be visiting us here in Bergen to talk about machinima. There’s still some organising left. But she definitely is coming and we’re really pleased about that! It will be great to have an expert to listen to!

There will of course be viewings of films. If anyone has anything new they want to show – please let me know!

Anyways…November 13th! We look forward to seeing you there!

I’ve been so back and forth about how to organise this event that I’ve completely lost track! Time to bunker down, I think. I was fiddling with the idea of creating a work shop type event – but I think I’ve let that idea go into the “when I have the energy to be overly ambitious” file.

I leave you now with some documentary footage of the machinamite! Enjoy!

A seven minute tour of virtual worlds

Personalize Media has a video out with a summary of the virtual worlds out there. Far from all are included! Most of these are non-game social worlds and there’s loads that I haven’t even heard of! I was suprised to see A Tale in the Desert there, though. For one, I thought they definitely qualified as a game and second because I thought their numbers were so low that they wouldn’t survive. A Tale in the Desert is a great idea – and I’m so incredibly happy that they’re still alive! That really is good news.

Stolen from Raph Koster’s blog.

Thoughts on analysing Machinima – part 1

I’m not a big fan of the notion that machinima will replace the art of animation. Machinima is something completely different, in my opinion. Like Henry Lowood says:

“It is important to recall that the origins of machinima lie not in content production, but in gameplay” (Lowood, 2006 in Video Games and Art)

It is something that has evolved from high-performance gameplay to brilliant meaningful content, but the essence is still gameplay. The ability to master a game so well that you can bend it and form it into your own mold of content, your own story, your own expression.

Dr. Lowood again:

“Depicting machinima as high-performance play stems from its emergence from inter-relationships of play, spectatorship, technical virtuosity and storytelling in computer games. Each of these factors played a role in defining the practices of machinima as practices of game performance.”(Lowood, 2006, Video Games and Art)

So how should we go about deconstructed machinima, finding it’s meaning, it’s aura – it’s true art?

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Steampunk in Second Life

It’s such a long time since I’ve been in Second Life – I haven’t even installed it on my current computer.
Cory Doctorow (@BoingBoing) shares a video of a Steampunk island, called New Babbage and this is reason enough for me to hit the install button right away.

I’m curious, though. The steampunk city is supposed to be “bringing together the combined interests of Steampunks from around the world to a place they can roleplay and be creative” – I get the creative – because I adore steampunk art – but how do they roleplay? What’s steampunk roleplaying? Definitely something to check out – I think!

Alice

Some day I will reveal my Alice in Wonderland fascination here – but for now I give you this spectacular machinima by Jovial Productions. I mean – by golly! It’s made with The Sims – how? – I honestly don’t understand it! I’ve always liked Marilyn Manson’s version of Sweet Dreams, as well – so this was just a win win for me! I love it!

Machinima, copyright and schools

I had an interesting phone conversation the other day.

There’s an organisation that promotes art to schools here in Norway, Kunst i Skolen. It’s completely new to me, but it’s existed since 1948 (way to go Norway!). So I’m still kinda dazed about this – but from what I can gather, they have these travelling exhibitions for schools (and I think members – although, I’m not sure if the schools need to be members). They’ve got loads of great stuff to offer, including CD-roms of collections and art for teaching purposes.

So why am I getting into this?

I was asked on Tuesday if I could put together a DVD of some Machinima films and I also offered to write a little summary of what machinima is. Now – ofcourse I’m having difficulty. Since they’re an official organisation they need all the copyright details to be in order – and I’m struggling. The game companies certainly have come around the last couple of years – but the music industry – hell no. So when trying to present an art that’s all about reproduction of media – fan art – remediation – or whatever we’re calling it these day – what to do?

It’s frustrating, and in my opinion needless, ridiculous and depriving so many of some great art. But I take comfort that they can be found online – which is just another rant waiting to burst out of me soon – but another time.

Anyhoo – I’m in desperate need of machinima with copyright issues in order. I have to play catch-up on my machinima copyright laws, but if memory serves me right Blizzard and Microsoft are fair – leaving it up to the artist as long as they don’t make any money off it. I’m unsure about The Sims, though, but I’m thinking they’ll be alright. What about Take 2?

Please let me know if you have any good ideas and machinima to offer.

I have a time limit on this that’s insane – I basically need to send this in the post on Monday. But how could I refuse? Machinima in schools? Are you kidding me?! I love it!

48 Hour Film Project comes to Second Life


This is great! The 48 Hour Film Project is launched in Second Life January 11, 2008. I’ve gotta admit that I’m kinda tempted to try it myself – although I’m not at all familiar with Second Life – gorr – think it’s been 6 months since I was there actually! But this is the kinda stuff that makes Second Life fun and brilliant!

I’ve already started picking out Second Life machinima I want to show on yet another machinima night. They are just so freakin’ good! But last time – I wanted to keep Second Life out of the equation because they don’t really represent the same kind of gameplay as expression I was shooting for last time. The Second Life machinima scene is just in a league of their own! There’s so much great stuff being created there! I look forward to at least see the entries here!

via Millions of Us

Media Coverage


Marianne Westerlund wrote a great piece for Bergens Tidende, the Thursday paper – unfortunately I can’t find it anywhere online – which is a real bummer really. I asked most of the people who had showed up if they’d read it, but most shook their head and told me they never read the paper version anymore. Well – there’s some food for thought! But she wrote a great article where she had interviewed quite a few machinima artists about their art, which was just really really interesting. There’s also an interview with me – hehe – it was weird seeing the words “Says Linn Søvig while shaking her head”. But really cool as well – she’s a great journalist and I hope to read much much more of her stuff in the future!

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