Good Golly, I’m published!

Will you look at that? My name published in a Norwegian financial paper (well…the IT section, at least). It’s all a bit scary. And by golly I’ve promised to come with a series of articles! The pressure is on!

To be honest, I’m quite frightened about the law of it all, I’m still not sure I comprehend all that was talked about at the conference. Will have to dig deeper, I think. And I’m suppossed to be on holiday?! Naw – no use complaining – I’m lovin’ it!

The Playing Columbine Trailer

The trailer to the documentary about Super Columbine Massacre RPG is out. Some may remember the controversial debate that followed after it was pulled from the Slamdance Guerrilla Gamemaker Competition. If anything at all this game has spurred great discussions about gameplay as documentary/storytelling/art. I’m not very opinionated about this documentary yet, except that I adore the debate and I’m looking forward to seeing the whole thing. But for some opinions check out Kotaku, Water Cooler Games and Game Politics.

"Storytelling in the online medium"

Raph Koster has released yet another excellent presentation slideshow from one of his talks. This time it’s five years old – but I agree with him when he says “…the examples are dated, I don’t think the state of the art has moved forward in most of these areas”.

“Storytelling in the online medium”

Would be such a joy to experience one of these talks like someday!

The Joy of Joichi Ito

Joi Ito is such a gem! He’s a joy to listen to and his thoughts encompass so much about what’s going on in cyberspace (although in this presentation he says he doesn’t believe in cyberspace anymore – and with good reasoning). I’m in awe of this man – smart, insightful and sees ‘the big picture’. I certainly enjoyed this presentation of WoW and hope you do, as well. He talks about everything, how players relate to each other, how ‘real’ the experiences are, the use of voice communication in MMORPGs, the interface design of a guild leader, the differences between Second Life and World of Warcraft , user-generated content and so much more. The presentation is from The Chaos Communication Congress. Enjoy!

Joichi Ito is the founder and CEO of Neoteny, which is a venture capital firm “committed to helping entrepreneurs build sustainable information technology businesses”. And I’m just going to cut’n’paste from Wikipedia here:

Continue reading

Velvet-Strike

This is new to me…and oh…how beautiful!!! I’m truely touched!

Velvet-Strike is a collection of spray paints to use as graffiti on the walls, ceiling, and floor of the popular network shooter terrorism game “Counter-Strike”. Velvet-Strike was conceptualized during the beginning of Bush’s “War on Terrorism.” We invite others to submit their own “spray-paints” relating to this theme.”

It’s just…beautiful! Anti war graffiti in such a ‘reality-like’ war game? Amazing! And as they state:

“You are for or against us, you are with us, “the one”, or you are with the enemy is the underlying logic of the West, as I understood a talk by Marina Grzinic at an international cyberfeminist conference in Germany in December 2001. (Pre-axis of evil.) Although computer games replicate this binary competitive logic maybe there is something ultimately subversive in the knowledge that it is only a game, that at any moment you may switch sides with the “other”, you may play the terrorist side in Counter-Strike.”

and

“Reality is up for grabs. The real needs to be remade by us.”

I’m such a sucker for movements like this!!! Gives me so much hope! And I’m going to stop now before I get all sappy!!

Reservoir Dogs Marketing Campaign

I’m glad I’m alone here right now and no serious students around trying to study! I just had one of my surfing breaks from my hellish monstrosity and was introduced to the Reservoir Dogs Game ads!!! I love them!!! I’m sorry – I know they’re crude and all that….but I’m certainly smitten!!!
Aleks at the Guardian Games Blog asks if it isn’t illegal to use kids to promote something “that would give broadcast output an 18+ rating”? That’s an interesting question actually! How exactly are broadcasting regulations and the internet combined?! Ooooohhh!!! This would be a great subject for a Master’s thesis!!! Although I’m sure it’s already been written a lot about….seems so familiar…yet I cannot remember what the law is! Must restrain myself from searching for the info – MUST FINISH, MUST FINISH!!!


Anyways! Hope you enjoy them just as much as I did!

The Crying Game

“You can’t put emotion into games. Games are just code, they just sit there – the emotion is in the player”

Huh…well this is interesting! The words were uttered by Margaret Robertson, Editor of Edge Magazine at the Edinburgh Interactive Entertainment Festival.

She had an interesting observation on the Final Fantasy issue (you know…the ‘games that make you cry’ issue). In Ren Reynolds‘ Gamasutra write up of her talk:

“The popular theory about why Final Fantasy is emotionally engaging, Robertson explained, is that it’s because of the story, but she added: “No one can ever remember what the story was”. What people do remember are individual characters and the impact their stories have on us as players. An example of this is the character of Vivi, who experiences an emotional rollercoaster near the end of the game.
With Vivi, “…you always had the sense that something tragic was about to happen” Robertson said, but it is important to understand the events in the context of played experience. When we are hit with the revelations about the character the player has probably been with the game for 20 hours or so, usually spread over weeks. In this case, Robertson said ‘it’s not emotional sophistication, it’s attrition’.”

She provides some fabulous examples of emotions and games, even where they seem unlikely, such as Ouendan – and does a fairly convincing argument that “One thing that is often overlooked is that making someone cry can be a mechanical process”.