I’ve promised to do a write-up of MachinimaNight III to all who attended – share the links to the films and artists. I’m going to do this back to front and start off at the last part. Mostly this is for Scott and Jill who had to leave early. I appreciate your interest and support! Thanks!
I’ve often thought about machinima as fan art – but I’ve never felt completely comfortable with it. I’ve always felt like machinima in itself – was an artform in it’s own right. But then there are such lucious films like this. Which clearly is fan based, but a voyeuristic delight none the less!
Speaking of fan art – I’ve started a little theory about why we’re not talking enough about this in Norway. We have no word for “fan” – seriously – if you can think of something do tell me – but I don’t think we have a word for ‘fan’. We have supporter – which is generally considered to be football fans. But it’s not even that – a football fan is a supporter, although I’m not sure that a WoW machinimator is a supporter of Blizzard. It’s baffled me for a while now and there’s definitely a cultural significance in being wordless on the subject. It’s interesting – and just a thought to share.
The Free Culture Game is a game about the struggle between free culture and copyright. Create and defend the common knowledge from the vectorial class. Liberate the passive consumers from the domain of the market.
Ian Bogost notes Paolo Pedercini as describing this as a ‘poster game’ for Exgae. It’s a great new genre or concept. Lots of the flash games we see can be described as poster games. I’m quite amused by the concept.
Don’t miss the first episode of American McGee’s Grimm, which is available for free at Gametap on Thursday, 31st of July.
I’ve been looking forward to this for so long. McGee’s an excellent…ehm…I wanna say interactive storyteller…but…fairytale converter, maybe? It’s too easy to say that he’s a great artist. What can I say? He manages to combine the beauty of great storytelling with the joy of wonderful gameplay mechanics in such a delightful and meaningful way.
The game will be available as episodes. This will be the firt episodic game I’ve played and I’m quite eager to see how well games work as episodes. Although, saying that, I’m still playing Play the News – which I suppose is also a form of episodic gaming.
It’s such a long time since I’ve been in Second Life – I haven’t even installed it on my current computer.
Cory Doctorow (@BoingBoing) shares a video of a Steampunk island, called New Babbage and this is reason enough for me to hit the install button right away.
I’m curious, though. The steampunk city is supposed to be “bringing together the combined interests of Steampunks from around the world to a place they can roleplay and be creative” – I get the creative – because I adore steampunk art – but how do they roleplay? What’s steampunk roleplaying? Definitely something to check out – I think!
Well…I guess there’s just no doubt that Age of Conan is going to be released on schedule – May 20th – because Funcom is sneaking in more and more little peaks to the press. I feel like a day doesn’t pass by without there being something in the news about Age of Conan. Funcom is notorious for being super duper freakishly paranoid secretive, so they wouldn’t start releasing stuff unless they knew they were ready.
The funny thing is that I really thought I was bored with it all now. I was very adamant in my opinion that teasing the fans for sooooooo long would slap them in the face because they would just get bored and annoyed by all the delays. I was wrong.
Just look at this – they’re including Hallingdans. It’s a Norwegian folk dance. I’m so impressed. My overly national romantic heart has officially melted. Video bellow is in Norwegian from Aftenposten.no, where you can distinctly hear that the movement director (?) for Age of Conan, who came up with this great idea, is from my neck of the wood – of course he’s a Bergenser!
I’m excited now. I just might get over the testosterone overload feeling I have against Age of Conan and go out and buy it! I adore details like this!
I wouldn’t have noticed this if it wasn’t for Nina’s twittering, so thanks!
“to create a unified production method for story telling across the interactive and film industries” and of himself, he says, “I want to be the next Walt Disney, only a little more wicked.”