Wow! I woke up this morning and started writing this blog post in my head! I haven’t done that in soooooo long! I suppose it’s a sign that it is my last week at work and my own thoughts and desires are starting to come out of their protected shell.
Two weeks ago I was fortunate to catch the back end of an amazing symposium in Bergen called “Data is Political” organised by Amber Frid-Jimenez and Ben Dalton. I suppose I had been too wrapped up in my own life to notice that this event was happening so thank goodness for the fabulous Jill Walker Rettbergwho tweeted from the event. After work I stopped by to catch the panel discussion and get some form of conclusion about what they had been talking about all day. I mean … what an interesting subject for art students and scholars to be discussing? I was so impressed and rather excited!
The Centre for New Media Research & Education (which looks really cool, by the way) at Bond University in Australia has published a report that:
“…provides data on who is playing games in Australia, what their attitudes and behaviours are like compared with non-gamers, the nature of the games market, the importance of games in the family experience and the role of online access in game purchasing and play.
The study is based on a national random sample of 1,606 Australian households who responded to more than 75 questions and over 300 data points in a 15-minute online survey run by ACNielsen Surveys Australia in late September 2006. Two units of analysis are explored in the study: the household and the player individual within the household.”
It’s interesting data. Nothing that really surprises me – but nice to see such reports finding nice little heartwarming details such as:
“Parents and children are increasingly playing together. 35% of gamers are parents.”
I would really like to see the questions asked though, because it seems just a tad too optimistic – too good to be true, in a way. But then I’ve always been skeptical to such things as I’ve done my fair share of phone surveys. ;)