Questions

So…yeah…lost my mind and can’t think straight apparently!!

Here’s a simple sentence I managed to struggle with! Let me know which one you prefer; “When the ‘self’ is projected onto cyberspace…” or “When the ‘self’ is projected into cyberspace…”? Actually may want to change cyberspace to virtual world. Oh the DETAILS!!!

And here’s a thought I had while walking to uni today…I wonder if players who change their avatars often in MMOs have the same attachment to the game as those who like to stick to a favorite?

Ooh! In the spirit of…you know…just airing out stuff…I just had a conversation with a WoW’er about why MMORPGs are great fun! He says that half the joy is the ability to show off all the cool things you’ve managed to win, accumulate and make! We were comparing the joys of Oblivion and WoW. He asked me if this wasn’t true also for The Sims Online and I have to say no – actually the exact opposite is true! The Sims was such more an online hit that The Sims Online because of the community forums! People make stuff and share and download and can really show off with what they do in The Sims – whereas with The Sims Online was too bogged down with rules to spark innovation so rarities became really boring after a while! Funny that!

Oooh…and look at that (yup…reading through written work)! I’ve defined gold farmers as exploiters – I’m not sure that’s right! Which makes me wonder if gold farmers can be included in any players taxonomy. I don’t think so….huh…we’ll see what happens when I try excluding them! Ahhhh!!! The ‘buyers’ are definitely exploiters!

Anyways, have a fabulous day!!! I know I’m not!!

Brain vacation

So, my blogging isn’t what it used to be, I think my brain’s gone on a little vacation without me (easily distracted by such events as Sting being in town and well…work). So I STILL haven’t gotten around to concluding my thoughts on narratology vs ludology!!!! It’s at the tip of my tongue (or fingertips) and I’m hoping that I’ll get most of it done at uni today after work! I am soooooooo looking forward to concluding my thoughts on the subject, which I’m sure will never ever ever be completely substantial and confident – but I need to draw the line somewhere at sometime, right?!!! But first lots of interesting tidbits to blog about – so excuse the rushed thoughts and cut’n’paste mentality! A lot I need to get off my chest and I feel like I’m about to explode!

Player vs. user

Before I design some lethal weapon to kill the bird that’s franticly chirping outside my window telling me that I’m still nowhere and it’s morning – I thought I might vent out a bit in here!

Last year I had an incredibly difficult time discussing narrative with my fellow students in Games and Game Culture! They just refused to discuss with me the meaning behind the aesthetics of the worlds we were playing in. I remember someone, slightly frustrated with me, explaining to me that narrative is something that has happened. You can’t be playing narrative because narrative is story telling and you’re not telling a story. When I then (stubborn as I sometimes can be) emphasised that the whole geography we were in (Prince of Persia at the time) was basically telling us something, they usually sighed and gave me a whole song and dance that it was all code. When I then further persisted in stating that “well the game designer must have had some intention by designing this temple that I just can’t seem to get out of!” – respons: “No, Linn!!! It’s all just obstacle to reach your goal!”.

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Am I cheating if I do this?

So…I’m really into a flow of writing (expect a post on what soon) and I’m trying not to get caught up with ‘who said what and did they really say that’ glitches that often lead me astray to even more interesting reading which in the end leaves me with an even more immense sense of low selfesteem!

But along the way I keep using the phrase ‘sanbox games’ and a question popped up in my head (I’m sure if you could look inside my head you would probably only see a big shiny question mark, anyways). So I thought that I would just use this blog to put the question out there instead of using an hour to track it down and loose my ‘flow’!

Does anyone know who came up with the term ‘sandbox videogames’? I feel very strongly that it must have been Will Wright – but then again, Henry Jenkins is a strong candidate as well. So if you know who started using the term and where first – I would love a little hint in the right direction! But I seriously do feel like I’m cheating by asking and not doing the fundamental research that I should do all by myself! Oh the morals of life and the desire to do things right!! Will they ever stop tormenting me?

Using my blog as a resource

I’m not going to be blogging much this month as it is serious crunch time (urgh…who am I kidding? The summer’s gonna disappear into this thing!) I keep encountering problems! Such as I’ve eagerly avoided anything to do with story, narrative and fiction in games – specially MMORPGs. I’ve enjoyed reading about it and discussing the topic, but I’ve avoided having to dig deep into it – I’ve only skimmed the surface. But I keep coming back to the notion that MMORPG players are co-authors in the games they play! The fiction is the law – geography and rules. And well, I can’t seem to shake it off! So as well as looking at labour theory – I thought I might dip into some narratology (well…at least I’m enjoying it!!!).

But here I am ‘speaking’ my mind again, without thinking through what impression an unknown reader can get from reading this blogpost – so let me stop my trail of thought right there – and come back when I actually know what I’m ‘talking’ about (ha ha ha ha ha ha ha)!

Anyways! I was just going to slap in a little fact about rl killing in China because of a vl theft of a sword in my thesis and I knew I had blogged about it ages ago so I thought I would dig it up and find the link to a ‘true and believable’ source, so I could actually use this little fact! Ofcourse the links were dead! Typical! So what to do?! A lot of digging to find a reliable source, infact and it’s REALLY annoying when you know you’ve already found it once! Really annoying!!!! So I’ve started to wonder…maybe I should bring Dekcuf with me into my thesis! Oh…even better…when I hand it in it will say “By Linn Søvig and Dekcuf” – oh wouldn’t that be great!!! But I’m sure there’s some way I can do this, can’t I? All the stuff I’ve already blogged about I can reference my online personality, Dekcuf! She’s reliable enough for the university isn’t it? If Dekcuf says it’s so – it must be so!!! He he! I know, I know! I just became so fond of the idea! Not because I would be referencing myself (although that would be sooooo cool as well), but because I also feel it demonstrates Dekcuf as her own online personality. But ofcourse – if I could just reference to this blog it would be a hell of a lot easier for me – and as you all know I am lazy!
On a side note, however, I started to seriously doubt that this murder had ever taken place! That it must have been some blogger who made the story up, because blogs were all I could find! And that has to say a lot about the web, truth, reality and time!!!

Games are the democratization of fiction!


Awwww…aren’t those words just vigorating? They’re not my own, ofcourse, it’s Tappan King who’s uttered them to Greg Costikyan. It’s so revolutionary, isn’t it?! Games are setting fiction free to the people!

“the Artist creates, the audience consumes. Games, contrariwise, allow individual players to participate in the creation of their fictional experience. The developers still shape and constrain that experience, to be sure, but there is no experience without the active engagement of the player; the player may well do something with the construct that the developers had not anticipated; and the ultimate experience is a collaboration in which both sides participate, not something handed down from On High by the Great Artiste. It is, in other words, the antithesis of aristocratic; games are a way for everyman to participate in creating his or her own narrative experience. Games are a democratic artform for a democratic age.”

But alas, I’m not ready to say that ‘play’ is fiction or that playing fiction is democratic and nonlinear. It’s just a nice and powerful notion. I suppose I fell for this completely because it is right at the core of my arguments on MMORPGs. There is a sense and a feeling of democracy, but come right down to it, it’s all an illusion. One could maybe compare it to the illusion of democracy in Iraq! Or the freedom to say whatever you want in your e-mails!

But, then again, this is not really what he’s saying either, is it? Democratization of fiction! We’re creating fictions that people can interact with. But we’re not exactly creating a collaborative art form are we? Or are we?

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Venting thoughts!

Otherwise my Easter has been spent lying on the couch ignoring social circles because ‘I’ve got so much work to do’ and watching tv and letting my eyes wander warily over to my computer with a passionate hatred!

I’ve kinda gotten myself into a sticky situation, which I’m either overthinking or I just need to drop it all together. Let me share it with you! I’m trying to explain the attachment we feel to our virtual assets in MMORPGs and I thought I’d found the perfect example. Now, let me point out that I want to go on to explain the distrust of the coding authorities (excellent word, Castronova!) to rectify such situations. So let me just vent out here:
Madelaine, a player in The Sims Online (TSO) loves to build houses! One time she had spent a lot of time, love and effort on a house which was fabulous! A friend of hers was constantly hassling her with wishes to buy it. Madelaine was flattered and in the end gave in! A few days later Madelaine came to me quite distraught. She had just found out that her friend had copied the house from Alphaville to Blazing Falls (another virtual city in TSO) and was passing it off as her own design. Madelaine was quite distraught, and rightly so in my opinion. So this is where I get into trouble! I don’t understand Intellectual Property Law! I thought this was a perfect example of that, and the more I think about it, the more I think it has to do with copyright.

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