Computer Gaming & Virtual Worlds Public Policy Workshop

Ren Reynolds is organising a think tank on public policy formation for computer gaming & virtual worlds in London on the 24th of May. This seems to be ‘the issue’ of the year, doesn’t it? As Ludium is “Video Games and Public Policy” and I’m sure more are being organised.
I really enjoy the wording in this description:

“The danger that faces society is that policies are formed based on a lack
of understanding and popularized framing of computer games as simply
‘addictive’, ‘dangerous’ or the one secret to the future of education. Such
characterizations do not lead to sound policy formation.”

We should really start considering doing something like this in Norway as well – it’s time. Maybe the IGDA chapter could organise something? Or Medietilsynet? It’s definitely high time for a public discussion about this issue. We’re such a public policy nation – it’s weird that gaming politics is mainly about slot machines – but then again – maybe I’m just not getting it.

BBC on goldfarming

I’m a big fan of the BBC! Here’s a nice little segment on how and why virtual currency in WoW has become so popular. I really like it because it gets to the heart of the matter and doesn’t dwell on the dramatic realization that people are using real money to buy virtual things. It’s really to the point – and I’m so glad that they included a Blizzard representative that could voice their concerns with RMT. Thanks sis for sending it to me!

Virtual World Studies

I’ve been meaning to write this blog post for about a year now, but for some reason I never got around to it. The idea resurrected after a conversation with a dear friend, where I was reminded of my frustrations when writing my thesis. I was dangling my feet in so many waters that it was no wonder I had a hard time keeping my head above water, and looking back I’m kinda annoyed that nobody bothered telling me that I didn’t have to learn to swim in each water, I just needed to focus on being a good swimmer in one water. Urgh – me and analogies – not a good combo, huh? Either way, I wish I could have just been reminded that it was JUST a Media Studies Masters thesis – I didn’t have to completely understand the law, psychology, sociology, anthropology, narratology and ALL the theoretical approaches to analysing virtual worlds. I remember sometimes thinking – “why didn’t I just focus on a film of some sort?!” – but I didn’t, because this is the world that fascinates me, this is the world that intrigues me. And I still think it is of the utmost relevance to study the evolution of these worlds.

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Second Life and the business world

First Tuesday has a branch in Bergen and they’ve organised a talk about Second Life on Tuesday. Imagine my excitement! It seems like the talk is based on discussing whether this virtual world is worth exploring for local businesses. My thought is: “Give me one good reason why not!”

Speakers will be IBM Sales Director, Bjørn Roksvold, the Project Manager of Design Containers Second Life, Ela Oliva and Severin Roald from Burson-Marsteller (this guy intrigues me, because his title is “Digital Media Champion” – which is a completely new word in my dictionary – I’m keen to learn what that’s all about).

Personally, I feel that the local businesses in Bergen don’t really have a sufficient web presence. It’s like they want people to have a hard time of finding out what they’re about, which has to be destructive on so many levels – or have I missed something here? I think it would be lovely for them all to get more involved with Second Life.

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"Synthetic Worlds and Public Policy"

Ludium II at Indiana University will focus on what ‘synthetic worlds and public policy’ this year.Great!

I hope that a good and healthy array of people will be present. I, for example, would like to see some public policy enforcers present – see what they have to say on the subject. These are difficult questions – and the more diversity discussing them – the more I think they can come up with an adequate proposal. I cannot stress enough how dangerous it is to bring ‘actual’ laws into gaming worlds – and yet I do believe avatars have rights too. But should it be controlled by consumer laws?
I think it is in the best interests of the synthetic world makers to have adequate laws and procedures – but there are limits to the responsibilities that can be enforced on them. I also think that in such debates you cannot dismiss the dilemma of defining what is a gaming world and what is a virtual (synthetic) world.Either way, it looks like Castronova and his bunch have created a great Ludium in the best possible form this year again!

Ludium II will bring together experts on virtual worlds from academia, industry, and government to play a live-action political game leading to an extremely serious, timely, and important contribution: a consensus Platform of 10 Statements answering the question “What policies should real world governments have with regards to synthetic worlds?” The hope is that this Platform will provide answers when legislatures and administrators wonder what to do in response to the critical public issues that will be raised by these unique social technologies.

Good luck!!!

"Storytelling in the online medium"

Raph Koster has released yet another excellent presentation slideshow from one of his talks. This time it’s five years old – but I agree with him when he says “…the examples are dated, I don’t think the state of the art has moved forward in most of these areas”.

“Storytelling in the online medium”

Would be such a joy to experience one of these talks like someday!

MMORPG professionals

Raph Koster writes about a new group that calls themselves “The Virtual Citizenship Association”. It’s a new group advocating virtual citizen ehm ‘rights’. In his blogpost he points out the relevant problems with their social contract – which I completely agree with – so I’m not going to bother repeating it all in my own words here – you should just read it – I can’t do his words justice here!
But entering the site – I was quite intrigued by how they define themselves:

“We’re a group of MMORPG professionals, people who enjoy playing in online universes in general and people who advocate the use of Free Software.”

I find that interesting. When I think of ‘MMORPG proffesionals’ I think of game operators and designers – not players, but it’s a relevant point! Why shouldn’t players be labeled as MMORPG professionals? I kinda like it – it tickled me!
As for what they’re advocating, I agree with Koster when he writes:

“I’d prefer any such social contract to focus more on how operators have to treat players, than on forcing particular business models on operators.”

Too right!

And in case you don’t have the time to read the comments, I have to paste glorious Mr. Bartle’s comment – where would this industry be without his precious sense of humor?

“Why is it that these “players’ rights” advocates always target the virtual world developers and never the people who run guilds?

Richard

PS: Wouldn’t it be amusing if a virtual world developer banned membership of such organisations under its EULA?”

Yay – Second Life and Sundance!

I haven’t been excited about Second Life for a long time – but this – this is what I’ve been looking forward to!!

Mark Wallace reports that the Sundance Channel(there’s a channel?!!) is coming to Second Life. From the press release:

“Sundance Channel’s SL screening room will be used to showcase films,
documentaries, shorts and original series and to host unique interactive events
with filmmakers and other independent thinkers”

Yes! Yes! Yes! By gosh someone’s got it!!! They’re starting off with Four Eyed Monsters – which I’m really looking forward to!
I just sincerely hope that they’ll take this new audience seriously and not just think that because it’s a virtual world they’ll only want to watch virtual world themed shows. This is a wonderful place to introduce independent film makers from all over the world!!! Gawww – yeah!!! Just think of all the wonderfulness that’s out there that we don’t get to see because no one’s buying! And experiencing such things is done so much better together with someone! And the communities – ohhhhh! I just see so many beautiful things happening from this partnership I’m going way overboard!
Update: Well – I haven’t been paying attention have I? Tony Walsh at Clickable Culture is a bit more sceptic – with good reason! But if it can really be done! I still say go go go!!!

State of Play – New York Law School

So they’ve had a State of Play conference in New York and Mark Wallace does a wonderful job of summing up the whole thing – bless him! Looks like they’ve really been critical of themselves and looking to see what could be done in future research – which I think is good!

One thing that surprised me however was Jesper Juul’s post on the discussion of ‘games have rules’. I’ve accepted that ages ago, and I really don’t understand what the problem is in acknowledging that games have rules and most importantly NEED rules – but apparently, they still can’t agree on that. Juul breaks the discussion down to two positions – pro-rules vs. anti-rules.

“Pro-rules people generally make pragmatic descriptions of the gameplaying activity, and anti-rules people commonly apply a general poststructuralist skapticism towards descriptions of structure.”

I’m baffled that this is still disagreed upon. In my thesis (which I’d love to write all over again) I broke everything down to two issues – gameplay and societal -> rules and identity. Just because some players choose to defy some of these rules doesn’t mean that they’re not complying with them. Rather acknowledging them to then defy them. The gameplay rules are what makes the world a game – and we mustn’t forget that worlds like, Second Life are NOT games – so we should stop using them as examples. The societal rules are something that is considered by your gameplay method and social communication. Um – maybe I’m not ready to talk about this yet.