Columbine game is all about art!


It’s funny how certain tragic events can spawn new luscious things!

There’s been a whole lotta uproar these past few weeks because Super Columbine Massacre RPG was pulled as a finalist from the Slamdance Guerilla Gamemaker Competition.

Personally, I can’t believe they waited for it to get so far only to pull it off the list – which makes me rather suspicious. They write that:

“There are always legal checks and balances with any Slamdance program. Specifically with the subject matter of Super Columbine Massacre Role Playing Game Slamdance does not have the resources to defend any drawn out civil action that our legal council has stated can easily arise from publicly showing it.”

Man! Capitalist society can be such a ruthless freedom-of-speech stomping evil dictatorship!

Then, other game developers start pulling their games from the festival in an act of solidarity. TGC (thatgamecompany) explained it very nicely:

“As game designers, each project we have done so far, and plan on doing in the future, aims at showing games as a serious and expressive medium. We cannot help but wonder, if SCMRPG were a film, if the reaction by the Slamdance organizers would have been the same. Removing it from the festival is discouraging, because it implies that games are still not to be taken seriously, that games are only for mindless fun. If we are trying to work against this stigma as artists, then we also have to fight against this stigma as entrants in the festival as well.”

So this incident has really triggered an inspirational discussion about games as art! Which I think is really exciting! And my heart pounded even more when I read Clive Thompson‘s excellent piece, ‘I,Columbine’ in Wired this week! I don’t think I’m exaggerating by saying it’s the best artistic critical analysis of a game I have ever read!

You’re constantly reminded of how creepily unbalanced Harris and Klebold were. One minute they’re tossing off nihilistic riffs: “When I’m in my human form, knowing I’m going to die, everything has a touch of triviality to it,” Klebold muses. The next minute they’re quoting Shakespeare: “Good wombs hath borne bad sons.

I’m having a hard time pulling out quotes because it’s all so relevant and good – but I’ll paste this one in just in case you don’t read the whole thing – but you really should! It’s a beautiful beginning of art criticism in games!

“It uses the language of games as a way to think about the massacre. Ledonne, like all creators of “serious games”, uses gameplay as a rhetorical technique.”

Gameplay as rhetorical technique! I love it!!!

It’s tragic that Slamdance felt they had to pull it from the competition – but I’m loving the discussions that have spawned from it!

The Joy of Joichi Ito

Joi Ito is such a gem! He’s a joy to listen to and his thoughts encompass so much about what’s going on in cyberspace (although in this presentation he says he doesn’t believe in cyberspace anymore – and with good reasoning). I’m in awe of this man – smart, insightful and sees ‘the big picture’. I certainly enjoyed this presentation of WoW and hope you do, as well. He talks about everything, how players relate to each other, how ‘real’ the experiences are, the use of voice communication in MMORPGs, the interface design of a guild leader, the differences between Second Life and World of Warcraft , user-generated content and so much more. The presentation is from The Chaos Communication Congress. Enjoy!

Joichi Ito is the founder and CEO of Neoteny, which is a venture capital firm “committed to helping entrepreneurs build sustainable information technology businesses”. And I’m just going to cut’n’paste from Wikipedia here:

Continue reading

Kinaesthetic Mimicry in computer games

I can’t stress enough how unbelievably great Chris Bateman‘s blog is for anyone wishing to look into what games are!
He’s got a great post about Wii and Kinaesthetic Mimicry in video games! He’s so generous with sharing his knowledge, experience, thoughts and time! I know some readers of this blog are thinking about writing about games for their thesis – subscribe to the feeds of this blog – you’ll be so much richer for it!

Oh dear – I feel compelled to write a list now – seems unfair to just mention Only A Game – but my list is long – and that should be designated to another post, I think!

MMORPG professionals

Raph Koster writes about a new group that calls themselves “The Virtual Citizenship Association”. It’s a new group advocating virtual citizen ehm ‘rights’. In his blogpost he points out the relevant problems with their social contract – which I completely agree with – so I’m not going to bother repeating it all in my own words here – you should just read it – I can’t do his words justice here!
But entering the site – I was quite intrigued by how they define themselves:

“We’re a group of MMORPG professionals, people who enjoy playing in online universes in general and people who advocate the use of Free Software.”

I find that interesting. When I think of ‘MMORPG proffesionals’ I think of game operators and designers – not players, but it’s a relevant point! Why shouldn’t players be labeled as MMORPG professionals? I kinda like it – it tickled me!
As for what they’re advocating, I agree with Koster when he writes:

“I’d prefer any such social contract to focus more on how operators have to treat players, than on forcing particular business models on operators.”

Too right!

And in case you don’t have the time to read the comments, I have to paste glorious Mr. Bartle’s comment – where would this industry be without his precious sense of humor?

“Why is it that these “players’ rights” advocates always target the virtual world developers and never the people who run guilds?

Richard

PS: Wouldn’t it be amusing if a virtual world developer banned membership of such organisations under its EULA?”

And we’re off!

I’m in Australia now, we’ve started the prologue of Zelda and we’re kinda confused! Hehe!

We flew during the night – which was obviously completely wrong for me, I have enough problems falling asleep on planes but this time we flew Singapore Airlines! They had GAMES!!!!!!!!!!!!!!!!!!!!! Nintendo and computer games! It was a thrill!!! And I felt like I was flying first class, the service was unbelievable!

Anyways, I’ve managed to get my travel blog started – I don’t know how much I’ll be updating – family holidays have busy schedules! We’ll see what happens with it!

Please excuse my silence!

I’m in Singapore and having a great time! The week before that was just spent celebrating the fact that I finally handed in ‘the sucker’! So – my feeds are piling up – and I have so much I want to say that I’m about to explode! I feel uninformed and unsatisfied!!! Tomorrow I’m going to a secret shop to get some programs, then off to get some more toys for my darling nephews – because tomorrow night (round midnight) I’ll be on a plane to see them! I’ve started a blog – which I haven’t written in yet, about the trip – so I’ve decided to spend the afternoon at a restaurant watching the people going by – sipping wine (hey! I’m on holiday) – and away from my travel companions – and just blog my impressions! I’m sooooooo looking forward to it! But we’ll see what happens!

Did you know…Wii isn’t in Singapore yet?!!! It’s so weird! I need to figure out why – because my understanding of Singapore English is still kinda shaky so the shop keepers haven’t given me a good enough explanation (I end up just nodding my head understandingly). But it certainly is on the ‘to do’ list! And – well – I would love to go on – but I’m just soooooooooo tired!!! Need to sleep! But I certainly want some time to blog tomorrow! That would be lovely!

Yay – Second Life and Sundance!

I haven’t been excited about Second Life for a long time – but this – this is what I’ve been looking forward to!!

Mark Wallace reports that the Sundance Channel(there’s a channel?!!) is coming to Second Life. From the press release:

“Sundance Channel’s SL screening room will be used to showcase films,
documentaries, shorts and original series and to host unique interactive events
with filmmakers and other independent thinkers”

Yes! Yes! Yes! By gosh someone’s got it!!! They’re starting off with Four Eyed Monsters – which I’m really looking forward to!
I just sincerely hope that they’ll take this new audience seriously and not just think that because it’s a virtual world they’ll only want to watch virtual world themed shows. This is a wonderful place to introduce independent film makers from all over the world!!! Gawww – yeah!!! Just think of all the wonderfulness that’s out there that we don’t get to see because no one’s buying! And experiencing such things is done so much better together with someone! And the communities – ohhhhh! I just see so many beautiful things happening from this partnership I’m going way overboard!
Update: Well – I haven’t been paying attention have I? Tony Walsh at Clickable Culture is a bit more sceptic – with good reason! But if it can really be done! I still say go go go!!!

Level Up!

Yet another WoW Machinima music video – by Chaosvex and Zealous1 (sorry guys – links not working at the moment). I had a good chuckle – the lyrics are fabulous!

“This is the time in the song if you need to go take a break, press pause,
Do what you gotta do,
Check your voicemail, check your e-mail, check your messenger,
Check your MySpace, check The Screw, ok here we go”


Thanks glorious library of all fascinating things!

State of Play – New York Law School

So they’ve had a State of Play conference in New York and Mark Wallace does a wonderful job of summing up the whole thing – bless him! Looks like they’ve really been critical of themselves and looking to see what could be done in future research – which I think is good!

One thing that surprised me however was Jesper Juul’s post on the discussion of ‘games have rules’. I’ve accepted that ages ago, and I really don’t understand what the problem is in acknowledging that games have rules and most importantly NEED rules – but apparently, they still can’t agree on that. Juul breaks the discussion down to two positions – pro-rules vs. anti-rules.

“Pro-rules people generally make pragmatic descriptions of the gameplaying activity, and anti-rules people commonly apply a general poststructuralist skapticism towards descriptions of structure.”

I’m baffled that this is still disagreed upon. In my thesis (which I’d love to write all over again) I broke everything down to two issues – gameplay and societal -> rules and identity. Just because some players choose to defy some of these rules doesn’t mean that they’re not complying with them. Rather acknowledging them to then defy them. The gameplay rules are what makes the world a game – and we mustn’t forget that worlds like, Second Life are NOT games – so we should stop using them as examples. The societal rules are something that is considered by your gameplay method and social communication. Um – maybe I’m not ready to talk about this yet.

Argh!!!

The State of Play conference that I was soooooooooooo much looking forward to in Singapore is postponed! That just sucks!!!!!!!!!!!!! Argh!!! What an absolute bummer!!!!!!!!!!!

“State of Play IV: Building the Global Metaverse, the fourth annual State of Play conference on the future of cyberspace, originally scheduled to be held in Singapore on January 7 – 9, 2007, is being rescheduled to a new date in the spring semester 2007, soon to be announced.”

Argh – and I had changed my ticket and everything!!

Sigh! So it obviously was too good to be true! So disappointed!! What a complete bummer!!!