I can’t just save everything for the event! I instantly fell for it. Such a charming story, a little bit of real life in there – and a great johnny cashish song! I love it when the producers/directors make their own music! Anyways – enjoy!
I can’t just save everything for the event! I instantly fell for it. Such a charming story, a little bit of real life in there – and a great johnny cashish song! I love it when the producers/directors make their own music! Anyways – enjoy!
Yesterday UiB hosted the “New Aesthetic Technologies Conference”, which I really would have loved to attend! Firstly because I really want to know what my (?) university department thinks about aesthetics and new media – because I’m not sure I know. Two years ago (good golly – has it been that long?) – the brilliant Rune Klevjer put together a conference called “The Aesthetics of Play” – it’s just such an excellent title, don’t you think?

It was fun!
The conference started off with a bang. We got to see Glenn Thomas’ “Ideal World. A Virtual Life Documentary” – which is brilliant (Glenn’s also a super dooper, charming and smart man, by the way!). He’s really managed to get the full compass of The Second Life story into it and I applaud him for it!
The panels were exciting and from vast disciplines – which I thought was great! Some of the conference delegates (220 attending) had some amazing questions to the panels, which brought some great insight and discussion. I’m not too comfortable writing in detail here, as I’m in the middle of writing other articles for a serious publication. I’m not used to all this journalism thinking and I’m not sure what’s allowed and not in duplication matters on my own personal blog. So let me tread lightly till stuff gets published.
I’ve met some truly amazing people which I hope to keep in touch with. Lots of bright and colorful minds were present and I felt so privileged to meet them. All shall be mentioned when I dwell deeper into stuff here.
I found being a ‘journalist’ quite hard, however. Finding stuff that was news worthy for ‘regular people’ was challenging, which is why we’re holding off publication till it’s all in a lovely understandable package. It’s also quite hard finding the correct Norwegian words for stuff – any Norwegian readers out there willing to have a go at ‘in-world’? It’s such a great way to pinpoint what you’re trying to describe, “they met in-world”, “in-world business transaction”, I just can’t seem to find the right Norwegian wording for it. I have also found a great appreciation for the word ‘business’ in English. I think we have about alternatives in Norwegian and I find none of the satisfactory! Speaking of which, I need to get back to work.
Ian Bogost was a guest on The Colbert Report promoting his new book, “Persuasive Games. The Expressive Power of Video Games” – oh the courage!! I have to say, I was partially disappointed and partially impressed. Disappointed by Stephen Colbert, because I didn’t find his jokes that amusing and impressed by Bogost because he articulates his thoughts so well – it must be pure joy to be in his class. I was expecting to have a good chuckle but instead I’m in a pondering mode. Ian Bogost says that video games are an expressive medium because “video games model the way things work”. To me, there’s not question – he brings up an interesting example from San Andreas where the only thing you can eat to get energy levels up is fast food a.s.o. He sums up really nicely by accepting Colbert’s pun on World of Warcraft preparing him for orc invasion “You will be ready to think of the way things work”, the system, the complexity. I think that’s very nicely put. Video games do make you think about the way all things are interconnected and related to each other! Whew – sounds very philosophical! Persuasive Games are designed to comment on society and politics – and they manage to do this through gameplay – not interactive storytelling – but gameplay – they’re really quite genius!
Will you look at that? I can embed a Comedy Central clip – lovely!
| The Colbert Report | Mon – Thurs 11:30pm / 10:30c | |||
| Ian Bogost | ||||
| http://media.mtvnservices.com/mgid:cms:item:comedycentral.com:91012 | ||||
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Now I need to run! I’ve got so much fun stuff to do and my head is just spinning with excitement and delight – need to take a breath and focus on one thing at a time!
Oooh! A new webisode series that looks great!
Ludium II will bring together experts on virtual worlds from academia, industry, and government to play a live-action political game leading to an extremely serious, timely, and important contribution: a consensus Platform of 10 Statements answering the question “What policies should real world governments have with regards to synthetic worlds?” The hope is that this Platform will provide answers when legislatures and administrators wonder what to do in response to the critical public issues that will be raised by these unique social technologies.
Good luck!!!
I remember reading small tidbits of information about this game – but hadn’t tried it until now. It’s absolutely stunning!
flOw is a masters in fine arts thesis by Jenova Chen and Nicholas Clark at the University of Southern California. From what I understand, they’ve used Mihaly Csikszentmihalyi’s theory of flow to investigate why some games are more mesmerising than others. I haven’t read the thesis yet, but the game is just luscious and beautiful!
I can’t help but feel like I’m meditating while playing! So play!
Raph Koster has released yet another excellent presentation slideshow from one of his talks. This time it’s five years old – but I agree with him when he says “…the examples are dated, I don’t think the state of the art has moved forward in most of these areas”.
“Storytelling in the online medium”
Would be such a joy to experience one of these talks like someday!

It’s funny how certain tragic events can spawn new luscious things!
There’s been a whole lotta uproar these past few weeks because Super Columbine Massacre RPG was pulled as a finalist from the Slamdance Guerilla Gamemaker Competition.
Personally, I can’t believe they waited for it to get so far only to pull it off the list – which makes me rather suspicious. They write that:
“There are always legal checks and balances with any Slamdance program. Specifically with the subject matter of Super Columbine Massacre Role Playing Game Slamdance does not have the resources to defend any drawn out civil action that our legal council has stated can easily arise from publicly showing it.”
Man! Capitalist society can be such a ruthless freedom-of-speech stomping evil dictatorship!
Then, other game developers start pulling their games from the festival in an act of solidarity. TGC (thatgamecompany) explained it very nicely:
“As game designers, each project we have done so far, and plan on doing in the future, aims at showing games as a serious and expressive medium. We cannot help but wonder, if SCMRPG were a film, if the reaction by the Slamdance organizers would have been the same. Removing it from the festival is discouraging, because it implies that games are still not to be taken seriously, that games are only for mindless fun. If we are trying to work against this stigma as artists, then we also have to fight against this stigma as entrants in the festival as well.”
So this incident has really triggered an inspirational discussion about games as art! Which I think is really exciting! And my heart pounded even more when I read Clive Thompson‘s excellent piece, ‘I,Columbine’ in Wired this week! I don’t think I’m exaggerating by saying it’s the best artistic critical analysis of a game I have ever read!
You’re constantly reminded of how creepily unbalanced Harris and Klebold were. One minute they’re tossing off nihilistic riffs: “When I’m in my human form, knowing I’m going to die, everything has a touch of triviality to it,” Klebold muses. The next minute they’re quoting Shakespeare: “Good wombs hath borne bad sons.
I’m having a hard time pulling out quotes because it’s all so relevant and good – but I’ll paste this one in just in case you don’t read the whole thing – but you really should! It’s a beautiful beginning of art criticism in games!
“It uses the language of games as a way to think about the massacre. Ledonne, like all creators of “serious games”, uses gameplay as a rhetorical technique.”
Gameplay as rhetorical technique! I love it!!!
It’s tragic that Slamdance felt they had to pull it from the competition – but I’m loving the discussions that have spawned from it!

Although I never want to know what I look like while playing, I just can’t help loving the photographers who capture gamers at their best! I love this stuff!
via Wonderland!