So…anyways…

I know I’ve been doing a lot of cut’n’pasting on this blog lately, I do apologize to those who are waiting for my analytical academic insights . I guess I’ve been trying to resist my first impulsive of “Ooh! There’s a thought! I should blog about that” and instead diving straight into my thesis and documenting it there! So my blog writing is just amusing little tidbits I come across on my daily surfsessions. But maybe I should be pasting some extracts from my thesis in here? We’ll see what happens. Right now I’m just obsessing about sewing all my random thoughts and analysis together so that something that can at least resemble some wholeness is presentable. It’s really scary how many times I contradict myself in this process! But yeah…before I go off on a “I take myself too seriously” tantrum – for your amusement:

The spectacular Raph Koster’s written “The Ten Commandments of Online Worlds”, which is, as expected, insightful and adorable!

1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet.

2. Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them.
3. Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment.
4. Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different.
5. Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it.
6. Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players.
7. Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation.
8. Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world.
9. There shalt be no number nine.
10. Honor thy ancestors, for they solved most of thy design problems.

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10 Manliest Games of all time

Awwww!!!! Someone’s written up a list of the “10 manliest video games of all time” – how adorable and sweet isn’t that?!!!

“First of all, video games are often best enjoyed simultaneously with other
manly activities such as chewing and drinking. Video games are also widely
shunned by the female population, thus making them a sort of rebellion against
our female oppressors”

Awww….you poor oppressed dude!
Seriously though…the list really is rather cool after getting over my girlish giggles! There’s some really lovely blasts from the past and some I was suprised to find on such a list. Ikaruga?

I’m amused!! Truely!

Too funny!

Oh…I do understand that the Hot Coffee issue can be hard to grasp for some, I’ve heard my share of weird explanations, but this just made me laugh!! And I just can’t do anything else but cut’n’paste from Kotaku!

KUTV-2 News anchor Bill Gephardt:

“The government reprimands makers of a popular video game. Bill Gephardt says there’s a loophole in this kid’s game that allows players to see porn. Oops! The Federal Trade Commission says that the video game Grand Theft Auto: San Andreas has a tricky back door area and with the click of the code word ‘hot coffee’ players can view nudity and play sex games.”

Oh come on! It’s funny!!!

PS. I’m sorry about the blogs confusing layout…something weird is going on with my blog. Links have disappeared and my del.icio.us and papers section have colided! I’m sure it has something to do with my vanity and the desire to change my profile picture a few days back! I’ll try and fix it! But now…the sun is just tooooooooo tempting!

Griefers

The Guardian has a great article on griefers and the evolving community counter measures to tackle them.

I think it’s interesting how the journalist brings up 2 examples of ‘griefing’ that have caused the debate about gaming ethics (although it’s a discussion that’s been going on forever – at least since the LambdaMoo days).
The first is the EVE Online incident where a group calling themselves the Guiding Hand Social Club, cunningly infiltrated the Ubiqua Seraph corporation and basically ruined them! They worked on this for over a year! I first heard about this after watching one of the State of Play III debates, where Dr. Kjartan Pierre Emilsson brought this up as an example of how sometimes developers just have to shrug and say “Hey! It’s all part of the gameplay!”. I remember being so amused and uttering a little ‘Yay!’. The debate harrowed in the community, however.
The second example, is ofcourse when World Of Warcraft mourners (mourning the death of a real life player in WoW) were completely ambushed by a rival guild. Which was ofcourse seen as disrespectful and awful.
But these two examples are not griefing incidents, in my opinion! And we can’t start punishing players for how they’re playing the game. I mean most of these outcries are like children screaming “BUT IT’S SOOOO UNFAIR!”. It reminds me a lot about my life at the moment. I’m moaning and groaning about my thesis and my friends and family are hitting back with “For crying out loud, Linn! Will you please just get over yourself and finish the goddamn thing! Stop taking yourself so bloody seriously!” – the analogy here is me being the screaming child and my friends being the ‘griefers’! My point is….thank God for ‘griefers’!!!! Sometimes it’s good to have players come along and take the piss of those taking the game way too seriously! Which, in my opinion, doesn’t make them griefers at all!!! So what are griefers? I would call advanced players living off of stealing and hassling new players, griefers – but why? They’re still playing the game, are they not? I’m rambling here, sorry about that – it’s just that I feel we really need to define what griefing is before we start making executive decisions about who’s playing the game the right way and who’s not. I don’t believe that anyone should be punished for these two ‘griefing’ examples, but others may disagree.
So who gets to decide what griefing is and what actions are offensive enough to merit punishment? Who should decide? Game masters or democraticly organised groups? Community or an authoritative power?

I’m gonna leave you with these questions which have so often been thrust at you in this blog – and promise to come back with some reflections on what works and why tomorrow! It’s about time, right?!!

Surveillance and invasion of privacy in MMOs

Select Parks has a questionnaire going about surveilance in MMOs. It’s an interesting dilemma. You quickly forget that your every action is being watched and recorded while playing. But I’m wondering if christo might have misunderstood something – if not, I certainly have. In the comments about ‘Game administrators monitoring players’ christo writes:

“The ability of MMO game administrators to monitor and record player
interactions out-strips any type of surveillance occurring within the
real-world. All movements, actions and conversations can be permanently
recorded and archived for later retrieval. Some MMOs use this data to help
suspend player accounts when end user license agreements are broken. For
example, if one player continually harasses another, administrators can sift
through conversation and proximity data to prove an offence has taken
place. Game companies also mine user data to help review and enhance the
game’s structure and playability”

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Christian Games

Greg Howson at Guardian Games Blog reported on The Bible Game earlier this week – and my initial thought was “Well ofcourse! The Bible must have plenty of great gaming scenarios in it! Why the hell not?!” – but ofcourse this was a quiz game which seems blah and boring.

So I couldn’t help having a good chuckle this morning when I read Ian Hardy’s “Spiritual challenge for gamers”. There’s so many weird utterenses in this article I just couldn’t let it pass by without commenting! The most reasonable comment:

“Troy Lyndon of Left Behind Games said: “There is warfare, the Bible is full of warfare, so are all the other great games that are on the market.””

Too right! He’s commenting on a new game they’re releasing called Eternal Forces which is “an action packed story set in a New York landscape where soldiers take on demons”. But then I start to chuckle:

“There’s no blood and a no cursing rule – curse and your energy level drops.”

Umh…oh there’s just so much to say about this sentence. Firstly, I’ve never really understood the moral dilemma of having the visualisation of blood, surely the issue is ‘the killing’. But I’m no expert on what corrupts children and I honestly don’t care if there’s blood or not, I’ve just never understood what the big deal is. And then there’s the cursing. He he! Seriously? Is there some form of monitor keeping track of the words coming out of the kids’ mouth while play? And if it’s an online game with communication channels – I’m so sorry to break it to you – but kids are way too smart to let censorship stop them from using unfavourable words. But you know, thinking about it – it’s a great marketing line! I’m sure parents will feel so much more comfortable buying a computer game that has “NO CURSING ALLOWED” in big red letters on the cover!
The rest of the article is kinda bizarre if you ask me. There’s something about how the Christian game developers can learn from the Christian music and movie industry and the examples mentioned are Gospel Music, Passion of the Christ and The Da Vinci Code (really?). But I also had a little – huh? moment with the last sentences:

“A Christian video game typically costs about $1m (£530,000) to produce, about five times less than a video game aimed at the mass market”

Huh?!!! Why is it cheaper to produce a Christian computer game? I don’t understand. Someone please explain this to me!! Is it because the developers are volunteers hoping to spread the word of God? Or is there some special funding involved when you call yourself a Christian organisation?

Street Wars!


I just love this stuff and I really wish I had the guts, energy and time to organise something like this in Bergen!!

In London this June – Street Wars! Assassin with water guns!! Oh what fun!!!!


At the start of the game you will receive a manila envelope containing the following:

* A picture of your intended target(s)
* The home address of your intended target(s)
* The work address of your intended target(s)
* The name of your intended target(s)
* Contact information of your intended target(s)

Upon receipt of these items, your (or your team’s) mission is to find and kill (by way of water gun, water balloon or super soaker) your target(s).

 

And Oslo is organising a “Capture the flag” event on June 17th! Yay!!! Meet up at 2 pm at Schous Plass infront of the library – maps and props will be handed out for free! More info via Underskog! Thanks to i1277 for pointing it out to me!

GAM3R 7H3ORY

Wow! This is just so awesome it desserves it’s own post here and not just a del.icio.us tagging!

GAM3R 7H3ORY – which is a networked book on games.


“All in all, an envelope-pushing endeavor, in both form and content. Eventually, GAM3R 7H30RY will be published by a conventional press, but between now and then we’re trying to investigate new creative strategies in the peer-to-peer environment. We call this a ‘networked book’ — the book as social software. We’re hoping to spark discussion about that as well.” – copied from Boing Boing.

 

This according to Ben (Vershbow?) from The Insitute of the Future of the Book! This just combines everything that I love about my field of study – just like my thesis is beginning to do! I really do love this stuff! I haven’t read all of it yet – or contributed – but it seems GREAT! I was a bit troubled by the lack of references – but this is discussed in the forum – and it seems he’s going to do some linking to the bibliography! Oh how I’d love to hand in my thesis in this way!!

Controversy and drama

Super Columbine Massacre RPG

It’s caused a lot of controversy lately, which I suppose is only natural. It’s a game about the Columbine school shootings of 1999, and you know…it’s not pleasant. This ofcourse has raised havock! Ian Bogost at WaterCoolerGames, who is quite passionate about games with an agenda – wrote an interesting piece a few weeks ago, which has caused people like Brent Bozell, president of the Parents Television Council to call for Bogost’s resignation from Georgia Tech.I suppose that’s what upset me the most really. Personally, I haven’t played the game because it just seemed too uncomfortable, for me – I’m such a wimp, I know.

Mr. Bogost has written yet another brilliant post on the media coverage, which really needs to be read in full – I’ll cut’n’paste the summary here though:

“Most of all, I am deeply worried by this culture of ineffability, a culture that would rather not talk about anything at all for fear that it might make someone uncomfortable. This trend descends from Theodor Adorno’s argument that the holocaust becomes “transformed, with something of the horror removed” when represented in art, thus his famous statement that to write poetry after Auschwitz would be barbaric. These events are considered “ineffable” — unspeakable, unrepresentable. It is a tired sentiment that we must move beyond. Of course topics like 9/11 should make us uncomfortable. Of course Columbine should make us uncomfortable. But that is no excuse to put these issues away in a drawer, waiting for some miraculous solution to spring forth and resolve them for us. If we do so, history is much more likely to forget them. I don’t care if we make videogames, films, novels, poems, sidewalk art, cupcakes, or pelts as a way to interrogate our world. But we must not fear that world.”

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