EA – Angel or Devil!!

I absolutely adore Chris Bateman (but then again what games blogger don’t I, adore?)!! Lately he’s sorta been combining game and blog, which I think is really interesting!

Latest is a game to see whether EA is good or bad! We, as readers, are urged to contribute our thoughts on EA with points towards ‘angel’ and ‘devil’! Very interesting!

I’m still trying to gather my thoughts on the subject! But it will definitely be in the back of my mind as I sit here at uni on a Saturday night trying to focus on producing good work and trying to surpass my self doubts!

If you have any thoughts on the subject I hereby urge you to contribute!!

Breakfast with Nick Yee

I spent this morning curled up on my sofa with breakfast and coffee and watched Nick Yee’s presentation at PARC – “The Blurring Boundaries of Play: Labor, Genocide, and Addiction”. Every now and then it’s good to have a ‘step back and see the whole picture’ presentation – I thoroughly enjoyed it! Ofcourse Mr. Yee’s fabulous work on why people play is represented, but he also covers the terrain of addiction, gold farming and ‘the new golf’!
Definitely a good start for anyone wanting to look into MMORPGs and what they’re all about. Any new students wondering what to write about? Watch, watch, watch!!! To me, it was a joyous breakfast, but now…I’m gonna be late for a lecture!

Ahhh…destiny!

I’ve never ever regretted my decision to start back at university and write about virtual gaming worlds. I mean…I started my Masters degree because I wanted to study and research virtual worlds – the actual degree is just a perk! Hmmm…does that make me a nerd? Never thought it would take me this long, however!! So much information to process!! I have, however, regretted many many many times on The Sims Online! But in hindsight, I feel it’s good to have knowledge and insight on what doesn’t work! But…you know I’m babling! Oh hell! It’s my blog!

Anyways…it’s been one of the few choices in my life that’s made me truely happy! One thing that’s always annoyed me, however, is that I could never seem to find the courage and strength to write papers for conferences so I could participate! So many fabulous debates! I’ve been saying for the past year that if I won the lottery I would just travel around going to all these conferences and meeting all these super brilliant minds!!

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Reservoir Dogs Marketing Campaign

I’m glad I’m alone here right now and no serious students around trying to study! I just had one of my surfing breaks from my hellish monstrosity and was introduced to the Reservoir Dogs Game ads!!! I love them!!! I’m sorry – I know they’re crude and all that….but I’m certainly smitten!!!
Aleks at the Guardian Games Blog asks if it isn’t illegal to use kids to promote something “that would give broadcast output an 18+ rating”? That’s an interesting question actually! How exactly are broadcasting regulations and the internet combined?! Ooooohhh!!! This would be a great subject for a Master’s thesis!!! Although I’m sure it’s already been written a lot about….seems so familiar…yet I cannot remember what the law is! Must restrain myself from searching for the info – MUST FINISH, MUST FINISH!!!


Anyways! Hope you enjoy them just as much as I did!

The Crying Game

“You can’t put emotion into games. Games are just code, they just sit there – the emotion is in the player”

Huh…well this is interesting! The words were uttered by Margaret Robertson, Editor of Edge Magazine at the Edinburgh Interactive Entertainment Festival.

She had an interesting observation on the Final Fantasy issue (you know…the ‘games that make you cry’ issue). In Ren Reynolds‘ Gamasutra write up of her talk:

“The popular theory about why Final Fantasy is emotionally engaging, Robertson explained, is that it’s because of the story, but she added: “No one can ever remember what the story was”. What people do remember are individual characters and the impact their stories have on us as players. An example of this is the character of Vivi, who experiences an emotional rollercoaster near the end of the game.
With Vivi, “…you always had the sense that something tragic was about to happen” Robertson said, but it is important to understand the events in the context of played experience. When we are hit with the revelations about the character the player has probably been with the game for 20 hours or so, usually spread over weeks. In this case, Robertson said ‘it’s not emotional sophistication, it’s attrition’.”

She provides some fabulous examples of emotions and games, even where they seem unlikely, such as Ouendan – and does a fairly convincing argument that “One thing that is often overlooked is that making someone cry can be a mechanical process”.

News Games

So there’s two new News Games (I guess that’s what we’re calling them now) out, that just claw viciously at my definition of game.
Either way, they weren’t very enjoyable for me and I’m saddened that anyone would! I suppose this is why the word ‘fun’ isn’t a requisite in any formal definition of game. Nasral is…well…just filled with some really nasty connotations! Which I suppose has all the qualities to properly be defined as a game, just my lack of fun while playing it. But fun is a point of view, isn’t it? I mean, I don’t have fun playing car racing games either (hmm…should brush up on my Koster). So I guess it’s a perfect example of how games can ‘mean’ something, and I’m not just talking narrative here, we’re talking real Bogostian theory! And then there’s this one with Google maps – impossible to gain points, which I guess is the point! Gruesome!
(via Guardian Games Blog via WaterCoolerGames)

Western vs. Eastern gamers!

This just desserved to be blogged about and not just del.icio.us’ed! Aleks at Guardian’s gameblog has posted a great piece about the ‘Cultural Differences in Gameland’. It focuses a lot about the differences between Eastern and Western gamers. She mentions a hell of a lot I didn’t know about. Like the fact that we don’t get so much ‘gore’ because of Germany’s strict rules. And there’s an excellent quote from Ren discussing Prof Rischard Nisbett’s findings:

“Another point that Nisbett makes is that Westerners tend to assume
linearity but Asians assume circularity. For example he gave in a recent
interview was a stable set of circumstances a Westerner will tend to think that
this signified a trend and that things will continue in the same fashion but an
Asian will tend to think that it is indicative of the potential for change and
ultimate return to some pre-existing state.”

Well that explains a whole bunch to me! The whole article is interesting! You truely should have a look!!!

Battleship:GoogleEarth


This is a very novel and great idea! Julian Bleecker, a Research Fellow at the Annenberg Center for Communication has come up with this game by using Google Earth as “a platform for realtime mobile gaming”:

“The mechanic I’m experimenting with is simpler. One person places their ships
using Google Earth and the other person goes out in the normal world with a
mobile phone, a GPS connected to the mobile phone. The phone has a small Python
script on it that reads the GPS and sends the data to the game engine, which
then updates the Google Earth KML model showing the current state of the game
grid. When the player who’s trying to sink the ships wants to try for a hit,
they call into the game engine and say “drop”. The game reads back the
coordinates at which the “peg” was dropped and shortly thereafter, the other
player will see the peg appear at the coordinate it was dropped. If the peg hits
one of the ships, it’s a Hit, otherwise it’s a miss. ”

I don’t see myself putting up the effort, though. But I have to say…the ideas are just blossoming in my head on something I might actually want to do! I’m thinking games that may take a while though!
Yeah…I would know absolutely nothing interesting if it wasn’t for Mark Wallace.

Oooh…and this might not be the right place to write about this – but you REALLY should check out the Project Good Luck blog! It’s a bunch of MIT students who are on a trip to explore “social networks and their intersection with mobile media” in CHINA(I’m so freakin envious)!! I emphasise ‘really’ because I haven’t been in for a look since Henry Jenkins mentioned it (trying to be selective on my subscription feeds)….and they’ve really done a lot of cool stuff since then!!! Very enjoyable and EXTREMELY interesting!!!