Yay!!!! Machinima!!!!

I was honoured by receiving this link to a really unique Machinima film yesterday that basically challenged my definition of Machinima! Don’t you just love definition challenges?! Anyways…it’s really cool and the effects are astounding!
It’s by Anders Adler Simonsen (why yes! That is a Norwegian name – wooo hooo!!) who writes:

“Machinima made with the modified video of the Playstation1 game Driver2. The game had an in-game editor where camera angles could be adjusted on the previously recorded game play.
The video signal has later been put through a fuzzbox originally used for guitars and synchronized with a feedbacked organ. Music made in collaboration with Ola Andersbakken.”

What an unique, experimental and adventurous mind! So please enjoy, Fuzz!

Battleship:GoogleEarth


This is a very novel and great idea! Julian Bleecker, a Research Fellow at the Annenberg Center for Communication has come up with this game by using Google Earth as “a platform for realtime mobile gaming”:

“The mechanic I’m experimenting with is simpler. One person places their ships
using Google Earth and the other person goes out in the normal world with a
mobile phone, a GPS connected to the mobile phone. The phone has a small Python
script on it that reads the GPS and sends the data to the game engine, which
then updates the Google Earth KML model showing the current state of the game
grid. When the player who’s trying to sink the ships wants to try for a hit,
they call into the game engine and say “drop”. The game reads back the
coordinates at which the “peg” was dropped and shortly thereafter, the other
player will see the peg appear at the coordinate it was dropped. If the peg hits
one of the ships, it’s a Hit, otherwise it’s a miss. ”

I don’t see myself putting up the effort, though. But I have to say…the ideas are just blossoming in my head on something I might actually want to do! I’m thinking games that may take a while though!
Yeah…I would know absolutely nothing interesting if it wasn’t for Mark Wallace.

Oooh…and this might not be the right place to write about this – but you REALLY should check out the Project Good Luck blog! It’s a bunch of MIT students who are on a trip to explore “social networks and their intersection with mobile media” in CHINA(I’m so freakin envious)!! I emphasise ‘really’ because I haven’t been in for a look since Henry Jenkins mentioned it (trying to be selective on my subscription feeds)….and they’ve really done a lot of cool stuff since then!!! Very enjoyable and EXTREMELY interesting!!!

2006 Machinima Festival

Clickable Culture reports that The Academy of Machinima Arts & Sciences (AMAS) are now calling for entries (start accepting from July 24th).

So is anyone in Norway going to contribute?! I would love to know if there is someone actively making machinima here in Norway!

The festival is on November 4 and 5, 2006 at the Museum of the Moving Image in New York!!! This is yet another thing I’d love to go to if I had a million dollars!!!! Or maybe I should follow my fellow media brethren and focus on a career in journalism?

Brain vacation

So, my blogging isn’t what it used to be, I think my brain’s gone on a little vacation without me (easily distracted by such events as Sting being in town and well…work). So I STILL haven’t gotten around to concluding my thoughts on narratology vs ludology!!!! It’s at the tip of my tongue (or fingertips) and I’m hoping that I’ll get most of it done at uni today after work! I am soooooooo looking forward to concluding my thoughts on the subject, which I’m sure will never ever ever be completely substantial and confident – but I need to draw the line somewhere at sometime, right?!!! But first lots of interesting tidbits to blog about – so excuse the rushed thoughts and cut’n’paste mentality! A lot I need to get off my chest and I feel like I’m about to explode!

Frasca

This whole narratology vs ludology discussion is quite…well…ARGH! Just frustrating, I guess – and ofcourse this comes from the fact that we’re still trying to figure out the language of games.
So I had a glance at my huge ‘to read’ pile the other day, upset because I keep maneuvering myself into tight suffocating corners that I can’t spread my wings and fly away from. But I guess that’s what writing a thesis is all about ey? Narrowing things down to the bare essentials and constantly contradicting oneself?
Anyways! I pulled out some Gonzalo Frasca, which I had put aside because I naively thought I could escape the whole narratology vs ludology debate! He uses a Markku Eskelinen quote which I LOVE!

“As Markku Eskelinen argues, “outside academic theory people are usually
excellent at making distinctions between narrative, drama, and games. If I
throw a ball at you I don’t expect you to drop it and wait until it starts
telling stories””

Don’t you just love that?! What a great way to mock the debate! Anyways…the article (or is it an introduction chapter?) can pretty much be summed up by:

  • representation vs. simulation
  • Aarseth’s cybernetic systems
  • simulation semiotics or “simitiocs” (what a lovely new word!)
  • “Simulations can express messages in ways that narrative simply cannot” (how bold!!!)
  • A discussion on Caillois’ definitions of ‘play’ and ‘game’; piadia and ludus
  • 3 act rule (which I’ll write more about in next post)
  • 3 different ideological levels in simulations
  • A typology of simulation rules

You’ll be reading a bit more about this later on today or tomorrow! I’m at work right now and I don’t have my Jesper Juul or Espen Aarseth notes available!

Hmmm….so why did I even bother writing this post? Well first off…you have to admit that quote is amusing, but probably because I’m in the middle of writing a job application to a really cool job, and didn’t want the first post they saw to be my emotional worship of the Sultan’s Elephant! He he! The dilemma’s of linking to your blog everywhere and at the same time trying to sell yourself as a sane desirable person!!

The Sultan’s Elephant

Just look at this magnificent beast in the streets of London!!!! The Sultan’s Elephant!!! The Sultan’s Elephant, you ask? Well…first off, it’s a story by Jules Verne – which I know you’ll enjoy!!!

“The belly of the elephant and the engine room now more closely resembled a
psychiatric hospital. This hampered their progress enormously. Addressing the
sultan, the captain said the protentous word: ‘Ballast’.

As a capable Time traveller, he had understood that the unconscious or
delirious passengers would gradually slow the machine to a stop. The outlandish
vessel depended on practical theory: in short they must divest themselves of the
sleep-walkers.”

I don’t want to give away too much of the story – it will be worth your while! So anyways…yeah…the elephant is the Sultan’s time machine and they’re trying to catch another timetraveller, ‘this little girl’!

 

I don’t know if we can even call these enormous things puppets – but I guess that’s what they are. They were made to comemorate the centenary of Jules Verne’s death by Royal De Luxe, an’ extraordinary’ European street theatre company. On May 4th they were in London and the event lasted for 3 days – for….that’s how long it takes to tell the story!

Maybe I’ve been too enthralled by narratology lately and I just get way too emotional when such a lovely spirit of adventure, fantasy and

imagination is made available for ALL people to enjoy – inclusive art, if you will. I mean…can you imagine this story being told in magnificant LONDON?!!

I don’t know how this passed me by, because I truely would have loved to see this in London! It’s just sooooo beautiful!!! But they’re doing Calais on September 28th and I’ve already been in touch with my favourite travel agent! Let me know if you’re tempted to come along!

Oooh…and look…it’s now been in Belgium according to Dagens Næringsliv! I wonder….they’re too big for Bergen aren’t they?

 

Joi Ito on…well…’the state of the metaverse union’?


So I specifically turned my back on an absolutely glorious sunny day today, to work on a job application and finish up some thesis thoughts I had this morning (burnt the midnight oil) – but first things first – feeds need to be skimmed through!
Rather annoyingly erikso.com had a truely informative and extremely interesting post, loads of stuff I’ve just automatically loaded on to my iPod for the walk home tonight – but I ended up watching the whole of this charming videoblog by Loïc Le Meur (loads of other interesting things on his blog – I became a subscriber instantly), where he talks to Joi Ito about – well…everything important!!!! Joi Ito gives the best description of what playing World of Warcraft is about, EVER!!!!! What we can learn from MMORPGs and how we can incorporate several models into the business world. Ofcourse gold farming comes up -and Ito brings up an interesting observation that the Chinese had a hard time understanding what we have against gold farmers, according to them it’s a given that people with money should be able to pay their way to the top in games. Really ironic – that we in the capitalist world believe every MMORPG gamer should be equal, while the Socialist Chinese are all for money buying gaming fame and fortune! Amusing. Then they have a great talk about videos, music and copyright – and ofcourse the Creative Commons – and what all this sharing business is all about. It was really interesting!!! And it was so relaxed listening to them just have a conversation! Very inspiring! Definitely worth skipping a film or tv program to watch! But now – must work!!

Picture stolen from erikso.com! Thanks!!

WTF!!

Umh…I don’t really know what to say, which is weird since I’m blogging about this, but I can’t figure out if I’m crying because I’m laughing or laughing because I’m crying! And what the hell is the message behind these lyrics? He knows this great bot named Anna who turns out to be a beautiful woman, but he doesn’t care because to him she will always be a bot? WTF? Anyways! This is a must see!!!

Basshunter – Boten Anna

(Stolen from Wonderland)

So…anyways…

I know I’ve been doing a lot of cut’n’pasting on this blog lately, I do apologize to those who are waiting for my analytical academic insights . I guess I’ve been trying to resist my first impulsive of “Ooh! There’s a thought! I should blog about that” and instead diving straight into my thesis and documenting it there! So my blog writing is just amusing little tidbits I come across on my daily surfsessions. But maybe I should be pasting some extracts from my thesis in here? We’ll see what happens. Right now I’m just obsessing about sewing all my random thoughts and analysis together so that something that can at least resemble some wholeness is presentable. It’s really scary how many times I contradict myself in this process! But yeah…before I go off on a “I take myself too seriously” tantrum – for your amusement:

The spectacular Raph Koster’s written “The Ten Commandments of Online Worlds”, which is, as expected, insightful and adorable!

1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet.

2. Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them.
3. Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment.
4. Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different.
5. Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it.
6. Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players.
7. Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation.
8. Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world.
9. There shalt be no number nine.
10. Honor thy ancestors, for they solved most of thy design problems.

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