Ahhh…destiny!

I’ve never ever regretted my decision to start back at university and write about virtual gaming worlds. I mean…I started my Masters degree because I wanted to study and research virtual worlds – the actual degree is just a perk! Hmmm…does that make me a nerd? Never thought it would take me this long, however!! So much information to process!! I have, however, regretted many many many times on The Sims Online! But in hindsight, I feel it’s good to have knowledge and insight on what doesn’t work! But…you know I’m babling! Oh hell! It’s my blog!

Anyways…it’s been one of the few choices in my life that’s made me truely happy! One thing that’s always annoyed me, however, is that I could never seem to find the courage and strength to write papers for conferences so I could participate! So many fabulous debates! I’ve been saying for the past year that if I won the lottery I would just travel around going to all these conferences and meeting all these super brilliant minds!!

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Questions

So…yeah…lost my mind and can’t think straight apparently!!

Here’s a simple sentence I managed to struggle with! Let me know which one you prefer; “When the ‘self’ is projected onto cyberspace…” or “When the ‘self’ is projected into cyberspace…”? Actually may want to change cyberspace to virtual world. Oh the DETAILS!!!

And here’s a thought I had while walking to uni today…I wonder if players who change their avatars often in MMOs have the same attachment to the game as those who like to stick to a favorite?

Ooh! In the spirit of…you know…just airing out stuff…I just had a conversation with a WoW’er about why MMORPGs are great fun! He says that half the joy is the ability to show off all the cool things you’ve managed to win, accumulate and make! We were comparing the joys of Oblivion and WoW. He asked me if this wasn’t true also for The Sims Online and I have to say no – actually the exact opposite is true! The Sims was such more an online hit that The Sims Online because of the community forums! People make stuff and share and download and can really show off with what they do in The Sims – whereas with The Sims Online was too bogged down with rules to spark innovation so rarities became really boring after a while! Funny that!

Oooh…and look at that (yup…reading through written work)! I’ve defined gold farmers as exploiters – I’m not sure that’s right! Which makes me wonder if gold farmers can be included in any players taxonomy. I don’t think so….huh…we’ll see what happens when I try excluding them! Ahhhh!!! The ‘buyers’ are definitely exploiters!

Anyways, have a fabulous day!!! I know I’m not!!

Ludic Spray and Adult cultural preferances

Jeez! The folks over at Guardian Games Blog are back full swing after the summer and with impeccable style!!! I just have to cut’n’paste their stuff here!
Good pondering reliable Aleks has discussed with her friends and come up with a brilliant new word: Ludic Spray!

“At a meeting last month, a group of us decided to term this sort of thing “ludic spray,” inspired by Zimmerman and Salen’s definition of a “game,” from their book Rules of Play, and further extrapolated by Zimmerman here:

Game Play is the formal play of a game that occurs when players follow rules…

Ludic Activities are other kinds of activities that we would recognize as play (two dogs chasing each other, two kids rough-housing, someone casually tossing and catching a ball)…

The “spray,” therefore, is the stuff that is inspired by a formal game but doesn’t adhere to its rules. This can be anything from fan fiction to independent spin-offs to formal business ventures (as in the case of the previously-mentioned economies).”

I shout yay! for effort! But…I honestly have a hard time believing it’s not more complicated than that! Seems a bit too simple! Not that I mind simple, it just encompasses too much – and it becomes more like the dust bunnies I shove under the sofa, you know?
Anyways…she had a great link in there to a Zimmerman interview, where he discusses definitions of game, play, narrative and well…the usual yoo ha – Klabbers’ people and Young’un Stavelin should find it interesting!
Also!!! Greg comments

“And yes, I know games mags are aimed at a much younger audience – Edge aside – but seeing the sci-fi/fantasy hegemony splattered across 90 odd pages made you realise that the industry has a long way to go if it wants to gain or retain the interest of adults whose cultural interests extend beyond Lord of the Rings and Star Trek.”

Too right!

Sigh! Too many interesting reads!!! Too little time in the day!!! Need to get back to work!

News Games

So there’s two new News Games (I guess that’s what we’re calling them now) out, that just claw viciously at my definition of game.
Either way, they weren’t very enjoyable for me and I’m saddened that anyone would! I suppose this is why the word ‘fun’ isn’t a requisite in any formal definition of game. Nasral is…well…just filled with some really nasty connotations! Which I suppose has all the qualities to properly be defined as a game, just my lack of fun while playing it. But fun is a point of view, isn’t it? I mean, I don’t have fun playing car racing games either (hmm…should brush up on my Koster). So I guess it’s a perfect example of how games can ‘mean’ something, and I’m not just talking narrative here, we’re talking real Bogostian theory! And then there’s this one with Google maps – impossible to gain points, which I guess is the point! Gruesome!
(via Guardian Games Blog via WaterCoolerGames)

"Making Seeds Not Forests"

I’ve been a fan of The Long Now Foundation ever since I was introduced to it! For those who don’t know:

“The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today’s “faster/cheaper” mind set and promote “slower/better” thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years.”

They also host a series of seminars which are now available through podcast (yay!). Today I finally got around to listening to the Brian Eno and Will Wright seminar. What an inspirational force!! The combination of Brian Eno’s generative music (he mentions Wind Chimes as an example!!) and Will Wright’s Spore was just enlightening, amusing and extremely well…cozy, actually! At the end I started daydreaming about having them both around for dinner to discuss some more!
They’re attitude about their creations is pretty much summed up with Brian Eno’s “We make the seeds not the forest” comment. They were both really charming about their fascination of what they could learn from their fans. Eno has a great story about the re-release of “My Life in the Bush of Ghosts” and how the record company came up with the unoriginal idea of adding some remixes. Apparently, David Byrne came up with the idea to instead make some content available for fans to remix themselves, which proved to be a big success! Yay! Ofcourse it would have been much better to have a visual handy when Will Wright was talking about Spore, but his words and mind are intoxicating nonetheless! Interesting to hear that he actually makes’real life’ models of his worlds! I’ve always felt really bad about knocking The Sims Online, because I truely am a Will Wright fan! But where The Sims gave the ‘player’ more creative freedom, The Sims Online did not. And I’m sure that has more to do with something he talks about here – simplistic and few rules. The Sims Online has way too many rules that just leave too little freedom for ‘fun’ – whereas The Sims, does not.
There was just so much interesting going on at this seminar – and I was busy chopping up lunch for the office while listening through it – so I couldn’t take any notes. Hearing Eno and Wright’s discussion on the verb ‘play’ was a true adrenaline booster! I only wish they could’ve gone on to discuss some more! There’s loads more worth mentioning like the creation of stories and narratives – and painting!!!
Personally I’m filled with positive adrenaline juices that have eluded me for some time now. Instead of treading myself more deeply into the dark depressive cold swamp and focusing all my energy in ALL the wrong places I’m starting to glimpse a path to dry land! Yay!!!

PS
Fredrik!!! I think you’d really enjoy John Rendon’s ‘Long-term Policy to Make the War on Terror Short’ – just listened to it and I was moved! Think you’d enjoy it!

Maretind (working title)

Nina Svane-Mikkelsen is a Ph.D. fellow (umh…I still get confused by university titles, so…) at my department (Information Science and Media Studies) and is working on a project entitled: Affinity and Battlefield. New media and museum communication – Communication design under imperative of database. Artistic intervention as a narrative grip.
They’re working on a computer game which is for the time being called, Maretind.

“A short description of the overall goal.
The goal is to develop a digital game that integrate knowledge regarding the MAR-ECO research project and key issues and findings of this maritime research in order to reach, engage and inspire children on the subject through game play.

The research project represent a vast collection of data to the inspiration of the game plot. As one of the maritime researchers put it: ”Our data collection have ranged from oceanographic and acoustics, to various studies on organisms that range in size from microscopic plankton to large whales. Dephts ranged from the surface to 3000 meters and extended from the cold-water environment south of Iceland to the tropic environment north of the Azores.” (mar-eco cruise journal 1. july, http://www.mar-eco.no/)

Good games combine a number of complex elements such as situations, where decisions must be made, challenging goals and a satifying feedback. Without these basic elements a game will easily become boring. The result must be that the way the gamers interact with the game, the game process, is parallel with what the game is about. (almost-quotes from “Learning to play to learn” by Nick Fortugno and Eric Zimmerman, Learning Lab Newsletter)”

I’m so pleased that this is going on at my department! And oh what fun it would be to be a part of it!!! Anyways….they’re still at the starting line and I just wanted to wish them good luck! I just love the combo of museum, art, information communication and learning through gameplay!!

Brain vacation

So, my blogging isn’t what it used to be, I think my brain’s gone on a little vacation without me (easily distracted by such events as Sting being in town and well…work). So I STILL haven’t gotten around to concluding my thoughts on narratology vs ludology!!!! It’s at the tip of my tongue (or fingertips) and I’m hoping that I’ll get most of it done at uni today after work! I am soooooooo looking forward to concluding my thoughts on the subject, which I’m sure will never ever ever be completely substantial and confident – but I need to draw the line somewhere at sometime, right?!!! But first lots of interesting tidbits to blog about – so excuse the rushed thoughts and cut’n’paste mentality! A lot I need to get off my chest and I feel like I’m about to explode!

Frasca

This whole narratology vs ludology discussion is quite…well…ARGH! Just frustrating, I guess – and ofcourse this comes from the fact that we’re still trying to figure out the language of games.
So I had a glance at my huge ‘to read’ pile the other day, upset because I keep maneuvering myself into tight suffocating corners that I can’t spread my wings and fly away from. But I guess that’s what writing a thesis is all about ey? Narrowing things down to the bare essentials and constantly contradicting oneself?
Anyways! I pulled out some Gonzalo Frasca, which I had put aside because I naively thought I could escape the whole narratology vs ludology debate! He uses a Markku Eskelinen quote which I LOVE!

“As Markku Eskelinen argues, “outside academic theory people are usually
excellent at making distinctions between narrative, drama, and games. If I
throw a ball at you I don’t expect you to drop it and wait until it starts
telling stories””

Don’t you just love that?! What a great way to mock the debate! Anyways…the article (or is it an introduction chapter?) can pretty much be summed up by:

  • representation vs. simulation
  • Aarseth’s cybernetic systems
  • simulation semiotics or “simitiocs” (what a lovely new word!)
  • “Simulations can express messages in ways that narrative simply cannot” (how bold!!!)
  • A discussion on Caillois’ definitions of ‘play’ and ‘game’; piadia and ludus
  • 3 act rule (which I’ll write more about in next post)
  • 3 different ideological levels in simulations
  • A typology of simulation rules

You’ll be reading a bit more about this later on today or tomorrow! I’m at work right now and I don’t have my Jesper Juul or Espen Aarseth notes available!

Hmmm….so why did I even bother writing this post? Well first off…you have to admit that quote is amusing, but probably because I’m in the middle of writing a job application to a really cool job, and didn’t want the first post they saw to be my emotional worship of the Sultan’s Elephant! He he! The dilemma’s of linking to your blog everywhere and at the same time trying to sell yourself as a sane desirable person!!

Ph.D. course: Technology and the Public Sphere

Some of my favourite professors(?) at my department are running a Ph.D. course on Technology and the Public Sphere.

“The relationship between media technologies and the public sphere is increasingly important. We will explore it theoretically and empirically during four days of intense academic activity”

They’re focusing on John Dewey, Marshall McLuhan and everyone’s beloved Jürgen Habermas and “a range of articles from contemporary writers will also be discussed, among them James Carey, Chantal Mouffe and Graham Murdock.

And my personal joy: Brian Winston and Andrew Feenberg are coming!!!

It looks great! And I really wish that I could participate – huh…would be kinda cool to try, actually! Who do I have to persuade, I wonder?

Anyways! I really recommend it! So if you’re looking for an intense Ph.d. course – go for it!